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Problems with Transparency

Tue, 03 Mar 2009 14:06:06

Karnizero

Im having trouble to get the textures with transparency to work. I have created a texture, in PNG format. I'm using a PK3 file instead a WAD, so there is no software changing the PNG image. All seems correct, and The Gimp shows the transparency correc, but when in game: -> If i set the image background transparent, the texture is not shown -> If the image background is black, the texture is shown, but the black scale is not interpretated as transparency scale, so the game shows the black scale as a normal color. Im trying this with 1.30, and i think i'm missing something, because other maps with similar textures are shown correctly... Even when i use those map's transparent textures on my map, i got the same problem as when using my texture, so i think the problem should be in the map. [EDIT] I tested the map on GzDoom, and work fine. What could be the problem, then?
Tue, 03 Mar 2009 18:50:33

Janis Legzdinsh

Try to enable "blend sprite borders" option.
Wed, 04 Mar 2009 10:46:07

Karnizero

[quote="Janis Legzdinsh":wr7jzjzj]Try to enable "blend sprite borders" option. It works. That was the problem. Thanks.

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