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problems with strife

Mon, 28 Aug 2006 16:15:31

xstriferz

Hello, Im been trying to play strife with the latest vavoom version, and there seems to be a problem with the glvis or glbsp program. Probably this has been asked before lotsa times, forgive my asking again. When I first executed vavoom for strife, it began creating a .gwa file in fast mode, and it said that it was highly adviced that I create the .gwa file again using the standalone utility. I did that too, after it finished I dloaded and used the utility. Now, whenver I try to run vavoom in either software, direct3d or opengl, after a while it freezes and exits abruptly, and other times I have to use task manager to end application. Does someone know what the problem is? thanks
Mon, 28 Aug 2006 17:28:47

Firebrand

Using the Vavoom launcher make sure that "Create debug file" option is checked, then start the game, if it crashes again, look on the "basev" subfolder of your Vavoom installation, there should be a debug.txt file, please post it's contents to the forum, so we can track the problem down. Hope this helps you out <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 28 Aug 2006 17:53:27

xstriferz

Well, yea, it stopped working again. Here's the debug.txt info: ------------------------------------------------ Init: adding ./basev/common/wad0.wad Init: adding ./strife1.wad Init: adding ./strife1.gwa Init: adding ./voices.wad Init: adding ./basev/strife/wad0.wad Init: Strife textures detected Init: Selected DirectSound sound device Init: ====================================== Init: Initialising DirectSound driver. Init: 3D sound on Init: IKsPropertySet acquired Init: EAX 2.0 supported Init: Selected Windows multimedia system midi device Init: Selected Windows CD audio device Dev: CDAudio: drive not ready Init: CDAudio_Init: No CD in player. Init: CD Audio Initialised Init: Using 31 sound buffers Init: Selected Direct3D rasteriser device Init: Winsock TCP/IP Initialised Init: WIPX_Init: Unable to open control socket DevNet: TCP/IP address INADDR_ANY Log: Executing ./basev/common/startup.vs Log: Executing ./basev/common/default.cfg Log: Executing ./basev/strife/config.cfg Log: Can't find autoexec.cfg Init: ------------------------------------- Dev: Device RGB Emulation Dev: Description: Microsoft Direct3D RGB Software Emulation Log: Device caps: Log: - accepts floating point for post-transform vertex data. Log: - can use execute buffers from system memory. Log: - can use buffers from system memory for transformed and lit vertices. Log: - can retrieve textures from system memory. Log: - exports a DrawPrimitive-aware HAL. Log: Log: -- Line caps -- Log: Misc caps: Log: CullNone Log: CullClockwise Log: CullCounterClockwise Log: Rasterization caps: Log: Dither Log: ROp2 Log: XOR Log: ZTest Log: SubPixel Log: SubPixelX Log: FogVertex Log: FogTable Log: MipMapLodBias Log: FogRange Log: ZFog Log: Supported depth tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Src blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Dest blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: Supported alpaha tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Shade caps: Log: ColorFlatRGB Log: ColorGouraudRGB Log: SpecularFlatRGB Log: SpecularGouraudRGB Log: AlphaFlatBlend Log: AlphaGouraudBlend Log: FogFlat Log: FogGouraud Log: Texture caps: Log: - Perspective-correct texturing is supported Log: - Power-of-2 texture dimensions are required Log: - Alpha in texture pixels is supported Log: - Color-keyed textures are supported Log: - obsolete, see D3DPTADDRESSCAPS_BORDER Log: - Texture indices are not scaled by the texture size prior to interpolation. Log: - Device can draw alpha from texture palettes Log: Texture filter caps: Log: Nearest Log: Linear Log: MipNearest Log: MipLinear Log: LinearMipNearest Log: LinearMipLinear Log: MinFPoint Log: MinFLinear Log: MipFPoint Log: MipFLinear Log: MagFPoint Log: MagFLinear Log: Texture blend caps: Log: Decal Log: Modulate Log: DecalAlpha Log: ModulateAlpha Log: Copy Log: Add Log: Texture address caps: Log: Wrap Log: Mirror Log: Clamp Log: Border Log: IndependentUV Log: Stipple width: 4 Log: Stipple height: 4 Log: Log: -- Triangle caps -- Log: Misc caps: Log: CullNone Log: CullClockwise Log: CullCounterClockwise Log: Rasterization caps: Log: Dither Log: ROp2 Log: XOR Log: ZTest Log: SubPixel Log: SubPixelX Log: FogVertex Log: FogTable Log: MipMapLodBias Log: FogRange Log: ZFog Log: Supported depth tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Src blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Dest blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: Supported alpaha tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Shade caps: Log: ColorFlatRGB Log: ColorGouraudRGB Log: SpecularFlatRGB Log: SpecularGouraudRGB Log: AlphaFlatBlend Log: AlphaGouraudBlend Log: FogFlat Log: FogGouraud Log: Texture caps: Log: - Perspective-correct texturing is supported Log: - Power-of-2 texture dimensions are required Log: - Alpha in texture pixels is supported Log: - Color-keyed textures are supported Log: - obsolete, see D3DPTADDRESSCAPS_BORDER Log: - Texture indices are not scaled by the texture size prior to interpolation. Log: - Device can draw alpha from texture palettes Log: Texture filter caps: Log: Nearest Log: Linear Log: MipNearest Log: MipLinear Log: LinearMipNearest Log: LinearMipLinear Log: MinFPoint Log: MinFLinear Log: MipFPoint Log: MipFLinear Log: MagFPoint Log: MagFLinear Log: Texture blend caps: Log: Decal Log: Modulate Log: DecalAlpha Log: ModulateAlpha Log: Copy Log: Add Log: Texture address caps: Log: Wrap Log: Mirror Log: Clamp Log: Border Log: IndependentUV Log: Stipple width: 4 Log: Stipple height: 4 Log: Log: Rendering bit depth: Log: 8 Log: 16 Log: 24 Log: 32 Log: Z-Buffer bit depth: Log: 16 Log: Log: Min texture width: 1 Log: Min texture height: 1 Log: Max texture width: 1024 Log: Max texture height: 1024 Log: Log: Max texture repeat: 256 Log: Max texture aspect ratio: 0 Log: Max anisotropy: 1 Log: Log: Guard band left: 0 Log: Guard band top: 0 Log: Guard band right: 0 Log: Guard band bottom: 0 Log: Log: Extents adjust: 0 Log: Log: Stencil caps: Log: DECR Log: DECRSAT Log: INCR Log: INCRSAT Log: INVERT Log: KEEP Log: REPLACE Log: ZERO Log: Flexible vertex format capabilities: Log: - total 8 texture coordinate sets Log: Supported texture operations: Log: ADD Log: ADDSIGNED Log: BLENDDIFFUSEALPHA Log: BLENDFACTORALPHA Log: BLENDTEXTUREALPHA Log: BLENDTEXTUREALPHAPM Log: DISABLE Log: MODULATE Log: MODULATE2X Log: MODULATE4X Log: SELECTARG1 Log: SELECTARG2 Log: Max texture blend stages: 8 Log: Max simultaneous textures: 8 Log: Max active lights: -1 Log: Max vertex W: 0 Log: Max user clip planes: 6 Log: Max vertex blend matrices: 4 Dev: ------------------------------------- Dev: Device Direct3D HAL Dev: Description: Microsoft Direct3D Hardware acceleration through Direct3D HAL Log: Device caps: Log: - accepts floating point for post-transform vertex data. Log: - can use execute buffers from system memory. Log: - can use execute buffer from video memory. Log: - can use buffers from system memory for transformed and lit vertices. Log: - can use buffers from video memory for transformed and lit vertices. Log: - can retrieve textures from device memory. Log: - exports a DrawPrimitive-aware HAL. Log: - can queue rendering commands after a page flip. Log: - can retrieve textures from non-local video (AGP) memory. Log: - can support DrawPrimitives2. Log: - can support Extended DrawPrimitives2 i.e. DX7 compliant driver. Log: - supports blits from system-memory textures to non-local video-memory textures. Log: - has HW acceleration for rasterization. Log: Log: -- Line caps -- Log: Misc caps: Log: MaskPlanes Log: MaskZ Log: Rasterization caps: Log: Dither Log: ROp2 Log: ZTest Log: SubPixel Log: FogVertex Log: FogTable Log: MipMapLodBias Log: ZBias Log: FogRange Log: Anisotropy Log: WFog Log: ZFog Log: Supported depth tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Src blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Dest blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Supported alpaha tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Shade caps: Log: ColorFlatRGB Log: ColorGouraudRGB Log: SpecularFlatRGB Log: SpecularGouraudRGB Log: AlphaFlatBlend Log: AlphaGouraudBlend Log: FogFlat Log: FogGouraud Log: Texture caps: Log: - Perspective-correct texturing is supported Log: - Power-of-2 texture dimensions are required Log: - Alpha in texture pixels is supported Log: - Color-keyed textures are supported Log: - Texture indices are not scaled by the texture size prior to interpolation. Log: - Device can use non-POW2 textures Log: - Device can divide transformed texture coordinates by the COUNTth texture coordinate (can do D3DTTFF_PROJECTED) Log: - Device can do cubemap textures Log: Texture filter caps: Log: Nearest Log: Linear Log: MipNearest Log: MipLinear Log: LinearMipNearest Log: LinearMipLinear Log: MinFPoint Log: MinFLinear Log: MinFAnisotropic Log: MipFPoint Log: MipFLinear Log: MagFPoint Log: MagFLinear Log: Texture blend caps: Log: Decal Log: Modulate Log: DecalAlpha Log: ModulateAlpha Log: Copy Log: Add Log: Texture address caps: Log: Wrap Log: Mirror Log: Clamp Log: IndependentUV Log: Stipple width: 0 Log: Stipple height: 0 Log: Log: -- Triangle caps -- Log: Misc caps: Log: MaskPlanes Log: MaskZ Log: CullNone Log: CullClockwise Log: CullCounterClockwise Log: Rasterization caps: Log: Dither Log: ROp2 Log: ZTest Log: SubPixel Log: FogVertex Log: FogTable Log: MipMapLodBias Log: ZBias Log: FogRange Log: Anisotropy Log: WFog Log: ZFog Log: Supported depth tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Src blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Dest blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Supported alpaha tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Shade caps: Log: ColorFlatRGB Log: ColorGouraudRGB Log: SpecularFlatRGB Log: SpecularGouraudRGB Log: AlphaFlatBlend Log: AlphaGouraudBlend Log: FogFlat Log: FogGouraud Log: Texture caps: Log: - Perspective-correct texturing is supported Log: - Power-of-2 texture dimensions are required Log: - Alpha in texture pixels is supported Log: - Color-keyed textures are supported Log: - Texture indices are not scaled by the texture size prior to interpolation. Log: - Device can use non-POW2 textures Log: - Device can divide transformed texture coordinates by the COUNTth texture coordinate (can do D3DTTFF_PROJECTED) Log: - Device can do cubemap textures Log: Texture filter caps: Log: Nearest Log: Linear Log: MipNearest Log: MipLinear Log: LinearMipNearest Log: LinearMipLinear Log: MinFPoint Log: MinFLinear Log: MinFAnisotropic Log: MipFPoint Log: MipFLinear Log: MagFPoint Log: MagFLinear Log: Texture blend caps: Log: Decal Log: Modulate Log: DecalAlpha Log: ModulateAlpha Log: Copy Log: Add Log: Texture address caps: Log: Wrap Log: Mirror Log: Clamp Log: IndependentUV Log: Stipple width: 0 Log: Stipple height: 0 Log: Log: Rendering bit depth: Log: 16 Log: 32 Log: Z-Buffer bit depth: Log: 16 Log: Log: Min texture width: 1 Log: Min texture height: 1 Log: Max texture width: 2048 Log: Max texture height: 2048 Log: Log: Max texture repeat: 2048 Log: Max texture aspect ratio: 2048 Log: Max anisotropy: 16 Log: Log: Guard band left: 0 Log: Guard band top: 0 Log: Guard band right: 0 Log: Guard band bottom: 0 Log: Log: Extents adjust: 0 Log: Log: Stencil caps: Log: DECR Log: DECRSAT Log: INCR Log: INCRSAT Log: INVERT Log: KEEP Log: REPLACE Log: ZERO Log: Flexible vertex format capabilities: Log: - total 6 texture coordinate sets Log: Supported texture operations: Log: ADD Log: ADDSIGNED Log: ADDSIGNED2X Log: ADDSMOOTH Log: BLENDCURRENTALPHA Log: BLENDDIFFUSEALPHA Log: BLENDFACTORALPHA Log: BLENDTEXTUREALPHA Log: BLENDTEXTUREALPHAPM Log: BUMPENVMAP Log: BUMPENVMAPLUMINANCE Log: DISABLE Log: DOTPRODUCT3 Log: MODULATE Log: MODULATE2X Log: MODULATE4X Log: MODULATEALPHA_ADDCOLOR Log: MODULATEALPHA_ADDCOLOR Log: MODULATEINVALPHA_ADDCOLOR Log: MODULATEINVCOLOR_ADDALPHA Log: PREMODULATE Log: SELECTARG1 Log: SELECTARG2 Log: SUBTRACT Log: Max texture blend stages: 8 Log: Max simultaneous textures: 6 Log: Max active lights: -1 Log: Max vertex W: 536870912 Log: Max user clip planes: 6 Log: Max vertex blend matrices: 4 Dev: ------------------------------------- Dev: Device Direct3D T&L HAL Dev: Description: Microsoft Direct3D Hardware Transform and Lighting acceleration capable device Log: Device caps: Log: - accepts floating point for post-transform vertex data. Log: - can use execute buffers from system memory. Log: - can use execute buffer from video memory. Log: - can use buffers from system memory for transformed and lit vertices. Log: - can use buffers from video memory for transformed and lit vertices. Log: - can retrieve textures from device memory. Log: - exports a DrawPrimitive-aware HAL. Log: - can queue rendering commands after a page flip. Log: - can retrieve textures from non-local video (AGP) memory. Log: - can support DrawPrimitives2. Log: - can support Extended DrawPrimitives2 i.e. DX7 compliant driver. Log: - supports transformation and lighting in hardware. Log: - supports blits from system-memory textures to non-local video-memory textures. Log: - has HW acceleration for rasterization. Log: Log: -- Line caps -- Log: Misc caps: Log: MaskPlanes Log: MaskZ Log: Rasterization caps: Log: Dither Log: ROp2 Log: ZTest Log: SubPixel Log: FogVertex Log: FogTable Log: MipMapLodBias Log: ZBias Log: FogRange Log: Anisotropy Log: WFog Log: ZFog Log: Supported depth tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Src blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Dest blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Supported alpaha tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Shade caps: Log: ColorFlatRGB Log: ColorGouraudRGB Log: SpecularFlatRGB Log: SpecularGouraudRGB Log: AlphaFlatBlend Log: AlphaGouraudBlend Log: FogFlat Log: FogGouraud Log: Texture caps: Log: - Perspective-correct texturing is supported Log: - Power-of-2 texture dimensions are required Log: - Alpha in texture pixels is supported Log: - Color-keyed textures are supported Log: - Texture indices are not scaled by the texture size prior to interpolation. Log: - Device can use non-POW2 textures Log: - Device can divide transformed texture coordinates by the COUNTth texture coordinate (can do D3DTTFF_PROJECTED) Log: - Device can do cubemap textures Log: Texture filter caps: Log: Nearest Log: Linear Log: MipNearest Log: MipLinear Log: LinearMipNearest Log: LinearMipLinear Log: MinFPoint Log: MinFLinear Log: MinFAnisotropic Log: MipFPoint Log: MipFLinear Log: MagFPoint Log: MagFLinear Log: Texture blend caps: Log: Decal Log: Modulate Log: DecalAlpha Log: ModulateAlpha Log: Copy Log: Add Log: Texture address caps: Log: Wrap Log: Mirror Log: Clamp Log: IndependentUV Log: Stipple width: 0 Log: Stipple height: 0 Log: Log: -- Triangle caps -- Log: Misc caps: Log: MaskPlanes Log: MaskZ Log: CullNone Log: CullClockwise Log: CullCounterClockwise Log: Rasterization caps: Log: Dither Log: ROp2 Log: ZTest Log: SubPixel Log: FogVertex Log: FogTable Log: MipMapLodBias Log: ZBias Log: FogRange Log: Anisotropy Log: WFog Log: ZFog Log: Supported depth tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Src blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: SrcAlphaSat Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Dest blend caps: Log: Zero Log: One Log: SrcColor Log: InvSrcColor Log: SrcAlpha Log: InvSrcAlpha Log: DestAlpha Log: InvDestAlpha Log: DestColor Log: InvDestColor Log: BothSrcAlpha Log: BothInvSrcAlpha Log: Supported alpaha tests: Log: always Log: equal Log: greater Log: greater_equal Log: less Log: less_equal Log: never Log: not_equal Log: Shade caps: Log: ColorFlatRGB Log: ColorGouraudRGB Log: SpecularFlatRGB Log: SpecularGouraudRGB Log: AlphaFlatBlend Log: AlphaGouraudBlend Log: FogFlat Log: FogGouraud Log: Texture caps: Log: - Perspective-correct texturing is supported Log: - Power-of-2 texture dimensions are required Log: - Alpha in texture pixels is supported Log: - Color-keyed textures are supported Log: - Texture indices are not scaled by the texture size prior to interpolation. Log: - Device can use non-POW2 textures Log: - Device can divide transformed texture coordinates by the COUNTth texture coordinate (can do D3DTTFF_PROJECTED) Log: - Device can do cubemap textures Log: Texture filter caps: Log: Nearest Log: Linear Log: MipNearest Log: MipLinear Log: LinearMipNearest Log: LinearMipLinear Log: MinFPoint Log: MinFLinear Log: MinFAnisotropic Log: MipFPoint Log: MipFLinear Log: MagFPoint Log: MagFLinear Log: Texture blend caps: Log: Decal Log: Modulate Log: DecalAlpha Log: ModulateAlpha Log: Copy Log: Add Log: Texture address caps: Log: Wrap Log: Mirror Log: Clamp Log: IndependentUV Log: Stipple width: 0 Log: Stipple height: 0 Log: Log: Rendering bit depth: Log: 16 Log: 32 Log: Z-Buffer bit depth: Log: 16 Log: Log: Min texture width: 1 Log: Min texture height: 1 Log: Max texture width: 2048 Log: Max texture height: 2048 Log: Log: Max texture repeat: 2048 Log: Max texture aspect ratio: 2048 Log: Max anisotropy: 16 Log: Log: Guard band left: 0 Log: Guard band top: 0 Log: Guard band right: 0 Log: Guard band bottom: 0 Log: Log: Extents adjust: 0 Log: Log: Stencil caps: Log: DECR Log: DECRSAT Log: INCR Log: INCRSAT Log: INVERT Log: KEEP Log: REPLACE Log: ZERO Log: Flexible vertex format capabilities: Log: - total 6 texture coordinate sets Log: Supported texture operations: Log: ADD Log: ADDSIGNED Log: ADDSIGNED2X Log: ADDSMOOTH Log: BLENDCURRENTALPHA Log: BLENDDIFFUSEALPHA Log: BLENDFACTORALPHA Log: BLENDTEXTUREALPHA Log: BLENDTEXTUREALPHAPM Log: BUMPENVMAP Log: BUMPENVMAPLUMINANCE Log: DISABLE Log: DOTPRODUCT3 Log: MODULATE Log: MODULATE2X Log: MODULATE4X Log: MODULATEALPHA_ADDCOLOR Log: MODULATEALPHA_ADDCOLOR Log: MODULATEINVALPHA_ADDCOLOR Log: MODULATEINVCOLOR_ADDALPHA Log: PREMODULATE Log: SELECTARG1 Log: SELECTARG2 Log: SUBTRACT Log: Max texture blend stages: 8 Log: Max simultaneous textures: 6 Log: Max active lights: 8 Log: Max vertex W: 536870912 Log: Max user clip planes: 6 Log: Max vertex blend matrices: 4 Dev: ------------------------------------- Dev: Z buffer format Log: - z-buffer surface. Log: - Bit depth: 16 Log: - Mask for red bits: 0 Log: - Mask for green bits: ffff Log: - Mask for blue bits: 0 Log: - Mask for alpha/Z channel: 0 Dev: ------------------------------------- Dev: Z buffer format Log: - z-buffer surface. Log: - Bit depth: 16 Log: - Mask for red bits: 0 Log: - Mask for green bits: ffff Log: - Mask for blue bits: 0 Log: - Mask for alpha/Z channel: 0 Dev: ------------------------------------- Dev: Z buffer format Log: - z-buffer surface. Log: - contains stencil information along with Z. Log: - Bit depth: 32 Log: - Mask for red bits: 8 Log: - Mask for green bits: ffffff00 Log: - Mask for blue bits: ff Log: - Mask for alpha/Z channel: 0 Dev: ------------------------------------- Dev: Z buffer format Log: - z-buffer surface. Log: - Bit depth: 32 Log: - Mask for red bits: 0 Log: - Mask for green bits: ffffff00 Log: - Mask for blue bits: 0 Log: - Mask for alpha/Z channel: 0 Dev: ------------------------------------- Dev: Pixel format Log: - RGB surface. Log: - Bit depth: 16 Log: - Mask for red bits: 7c00 Log: - Mask for green bits: 3e0 Log: - Mask for blue bits: 1f Log: - Mask for alpha/Z channel: 0 Dev: ------------------------------------- Dev: Pixel format Log: - has alpha channel. Log: - RGB surface. Log: - Bit depth: 16 Log: - Mask for red bits: 7c00 Log: - Mask for green bits: 3e0 Log: - Mask for blue bits: 1f Log: - Mask for alpha/Z channel: 8000 Dev: ------------------------------------- Log: 800x600x16. Dev: Spawning server MAP02 Dev: SV_CreateBaseline: Overflow Dev: Server spawned Dev: CL_EstablishConnection: connected to local Dev: Client LOCAL connected Log: <-- server to client keepalive Log: --------------------------------------- Log: town Log: Dev: Client level loaded Dev: 752 subdivides Dev: 881 seg subdivides Dev: 117k light mem Log: >gimme weapons Log: >gimme ammo Log: You picked up the Medical kit. Log: You picked up the Medical kit. Log: You picked up the Surgery Kit. Log: NO. you don't have what i want for the THANKS, I'll Need it.! Log: You picked up the Medical kit. Log: You picked up the Medical kit. Log: >god Log: Degreelessness Mode On Log: You picked up the clip of bullets. Log: NO. you don't have what i want for the HOW AM I SUPPOSED TO DO THAT?! Log: You picked up the clip of bullets. Log: You picked up the clip of bullets. - VDirect3DDrawer::DrawPolygon - DrawSurfaces - RenderSecSurface - RenderSubRegion - RenderSubsector - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - RenderBSPNode - R_RenderWorld - R_RenderPlayerView - SCR_Update - Host_Frame - VMMSystemMidiDevice::Callback ------------------------------------------------ I launched the game using direct3d. When I launch in OpenGL it freezes too. But when its on opengl, the decals dont show correctly.
Tue, 29 Aug 2006 02:08:12

xstriferz

well, can someone answer, please? Also, despite not being vavoom related, well in a way it is, Im interested in portable system game ports. Does someone know if there's a doom port for mobiles devices, and also a wolf3d one?
Tue, 29 Aug 2006 19:33:50

xstriferz

I think I found the correct way to try the bsp and vis programs. Forgive my stupidity, but why is it necessary to run both bsp and vis programs to create the gwa file for? And why is there a bsp for dos and bsp for win?
Tue, 29 Aug 2006 22:10:50

Firebrand

They are needed to render the game in OpenGL and D3D modes faster, the game needs to calculate how lights will be drawn, this helps the renderer to make the calculations faster. As for the crash you were having, it could be a problem derived from the drivers of your video card, try getting a newer version of them.
Tue, 29 Aug 2006 23:18:27

xstriferz

I think I have the latest drivers for the card I have. I cant play strife past the first level because it exits unexpectedly without giving an error no matter what mode I use software, d3d, or opengl. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->
Wed, 30 Aug 2006 12:05:17

Crimson Wizard

[quote="xstriferz":2nqvtk1p]Forgive my stupidity, but why is it necessary to run both bsp and vis programs to create the gwa file for? Ofcourse. First you run glbsp, then glvis.
Wed, 30 Aug 2006 15:18:35

xstriferz

I did. I ran glbsp on strife1.wad first, and then the same with glvis on the same wad file. glbsp creates a .gwa files of about 3mb. glvis then increases its size to about 11mb. And it creates another .$gw file or some extension like that. The sudden exit still happens. Sometimes the game just freezes and i have to press ctrl-alt-del to exit.
Wed, 30 Aug 2006 16:22:03

Janis Legzdinsh

What video card do you have?
Wed, 30 Aug 2006 16:29:51

xstriferz

I have noticed that the game exits abruptly when changing from one level to the other. Sorry, I am used to games like doom/heretic/quake were one level is loaded at one time and you finish it before the next level loads. In Strife all levels are loaded are startup and you change from one to another. When switching from one level to the other, as signalled by the change in the game music, the program exits. I dont think its the video card. edit:sorry for double post
Wed, 30 Aug 2006 17:24:56

xstriferz

In now trying with the dos vavoom, and so far it works great. It doest crash. The only problem is that, well there's no music obviously, and that the movement is choppy. Strange that the dos vavoom works and the windows one doesnt.
Thu, 31 Aug 2006 00:40:29

xstriferz

And,, I have an old Radeon 9200SE with 128 mb. I believe I have the latest catalyst that supports it.

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