i've found two problems in player pawn states
1) player actor does not goes to See state untill Spawn state animation cycle ended. That looks stupid when there are a lot of frames in Spawn state, and the player begins moving.. we get that staying player moves.. looks really stupid.
So i would like, Janis, you to make player actor jump to the see state just when move buttons pressed.
2) sometimes player actor does not jump back to Spawn states after moving, and visually continue running on one place