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Porting Doomsday "DED" files to Vavoom

Thu, 04 Jun 2009 07:41:00

Alex-bomber_Man

Any progress, man? im interested in this project, so i may help if something needed
Thu, 28 May 2009 13:52:01

Trotter

Hi People, Real noob when it comes to actual content creation so please be gentle <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Is there any way I can port / repackage Doomsday addons (<!-- m --><a class="postlink" href="http://files.dengine.net/index.php">http://files.dengine.net/index.php</a><!-- m -->) to work with Vavoom ? I have had a search of the forums but cant see anything definitive, only that they are called "Progs" is that right ? <!-- m --><a class="postlink" href="http://files.dengine.net/kurikai-hexenrain-20060522.pk3">http://files.dengine.net/kurikai-hexenrain-20060522.pk3</a><!-- m --> :- this looked like it could be a simple one to start off with. I think I understand about the packing ".pk3" being just a ".zip" and the ".DED" files within look like a script, the thing is how easy would it be to port that script and repackage for Vavoom.. Any pointers would be welcome, IMO this is by far the best of the source-ports and I would love to be able to give a little it back.. Regards, Trotter.
Fri, 29 May 2009 06:32:59

Alex-bomber_Man

There is no way to use ded files in vavoom, but you can rewrite those scripts into decorate (see zdoom.org/wiki). there is nothing hard to port doomsday to vavoom, but it will take some time, not only for rescripting classes
Fri, 29 May 2009 10:16:24

Trotter

Hi Alex, Thanks for the reply, I will head over to zdoom.org/wiki and see whats what <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Regards,

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