Back to the Vavoom Forum Archives


Forum

Portals

Mon, 25 Aug 2008 10:49:01

Crimson Wizard

Is it possible to make something like "portal" in current Vavoom version, like where a line servers as a "window" to another place, to render a camera view, for instance. I am asking because since there sky-sectors already possible, thus I thought this type can be possible as well.
Mon, 25 Aug 2008 17:36:56

Janis Legzdinsh

It should be possible to do using sector stacks.
Mon, 25 Aug 2008 18:27:54

Firebrand

So this might be a good time to ask, how do sector stacks work?
Tue, 26 Aug 2008 10:33:11

Crimson Wizard

[quote="Firebrand":2rpdtoj3]So this might be a good time to ask, how do sector stacks work? Well, here's something in Zdoom wiki: <!-- m --><a class="postlink" href="http://zdoom.org/wiki/Stacked_sectors">http://zdoom.org/wiki/Stacked_sectors</a><!-- m --> From that article it seems that this only possible for making vertically connected sectors (that's why it's called sector stack). Maybe I do not know something? Plus, I was also thinking about setting the view to a camera or some object and move it to simulate vehicle (in which the player drives).
Wed, 27 Aug 2008 12:15:38

Karnizero

What are you trying to do? A kind of teleport similar to "Prey" game? If you never play Prey, those "teleport" lets you see what you will find at the teleport destination. If thats what you can build, Vavoom has a (i think) better and easier way to do this: "SetCameraToTexture()". Take a look at Z1E1 from KDiZD for a example of usage. You also need to define some parameters for the texture. Check this for full info: [url:3u74ijky]http://zdoom.org/wiki/SetCameraToTexture I hope this is usefull for you.
Wed, 27 Aug 2008 14:26:18

Crimson Wizard

[quote="Karnizero":3vu2qwqw]What are you trying to do? A kind of teleport similar to "Prey" game? If you never play Prey, those "teleport" lets you see what you will find at the teleport destination. AFAIK this was introduced in Quake3 <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> [quote="Karnizero":3vu2qwqw] If thats what you can build, Vavoom has a (i think) better and easier way to do this: "SetCameraToTexture()". I know this, but this method makes a flat image, and I was thinking about volumetric one.
Sat, 15 Nov 2008 17:03:53

Karnizero

Thanks to some near neightbour's wifi, im able to connect internet, and search for usefull things. Take a look at this: [url:20f96wxh]http://forum.zdoom.org/viewtopic.php?f=3&t=19822 Tested on Vavoom 1.29 and works fine, although maybe a bit more laggy than in zDoom.
Sat, 15 Nov 2008 18:41:26

Crimson Wizard

[quote="Karnizero":883leyy1]Thanks to some near neightbour's wifi, im able to connect internet, and search for usefull things. Take a look at this: [url:883leyy1]http://forum.zdoom.org/viewtopic.php?f=3&t=19822 Tested on Vavoom 1.29 and works fine, although maybe a bit more laggy than in zDoom. Thanks, that was interesting, but, as was said "albeit somewhat of a pain in the ass to implement", and all these restrictions... heh. This is not urgent for me, so I'll wait, maybe Vavoom will have this feature one day <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->

Back to the Vavoom Forum Archives