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Patch for simulating faded lights

Mon, 07 Dec 2009 20:59:20

Firebrand

Hey! I've got this patch that makes the engine simulate faded lights like in software renderer mode, the only remaining thing to implement is to see if it's possible to tweak the distance of the fog somehow, could you give me some details on this? Here's the current work I've done on this:
Index: progs/common/uibase/MenuScreenAdvancedVideoOptions.vc
===================================================================
--- progs/common/uibase/MenuScreenAdvancedVideoOptions.vc	(revision 4115)
+++ progs/common/uibase/MenuScreenAdvancedVideoOptions.vc	(working copy)
@@ -53,8 +53,24 @@
 	Enum.ValueChanging = ChangeDarken;
 	currentY += Enum.Height;
 
+	Slider = NewChild(MenuChoiceSlider);
+	Slider.SetOrigin(ChoicesStartX, currentY);
+	Slider.Text = "Light Fade Factor";
+	Slider.ValueDelta = 0.1;
+	Slider.MaxValue = 2.0;
+	Slider.SetInitialValue(GetCvarF('r_fade_factor'));
+	Slider.ValueChanging = ChangeFactor;
+	currentY += Slider.Height;
+
 	Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff));
 	Enum.SetOrigin(ChoicesStartX, currentY);
+	Enum.Text = "Simulate Faded lights";
+	Enum.SetInitialValue(GetCvar('r_fade_light'));
+	Enum.ValueChanging = ChangeFade;
+	currentY += Enum.Height;
+
+	Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff));
+	Enum.SetOrigin(ChoicesStartX, currentY);
 	Enum.Text = "Extra samples";
 	Enum.SetInitialValue(GetCvar('r_extrasamples'));
 	Enum.ValueChanging = ChangeExtraSamples;
@@ -212,6 +228,30 @@
 
 //==========================================================================
 //
+//	ChangeFade
+//
+//==========================================================================
+
+bool ChangeFade(Object Sender, int newValue)
+{
+	SetCvar('r_fade_light', newValue);
+	return true;
+}
+
+//==========================================================================
+//
+//	ChangeFactor
+//
+//==========================================================================
+
+bool ChangeFactor(Object Sender, float newValue)
+{
+	SetCvarF('r_fade_factor', newValue);
+	return true;
+}
+
+//==========================================================================
+//
 //	ChangeExtraSamples
 //
 //==========================================================================
Index: source/r_main.cpp
===================================================================
--- source/r_main.cpp	(revision 4115)
+++ source/r_main.cpp	(working copy)
@@ -73,6 +73,8 @@
 VCvarI					old_aspect("r_old_aspect_ratio", "1", CVAR_Archive);
 VCvarI					r_interpolate_frames("r_interpolate_frames", "1", CVAR_Archive);
 VCvarI					r_vsync("r_vsync", "1", CVAR_Archive);
+VCvarI					r_fade_light("r_fade_light", "0", CVAR_Archive);
+VCvarF					r_fade_factor("r_fade_factor", "0.5", CVAR_Archive);
 
 VDrawer					*Drawer;
 
@@ -811,7 +813,17 @@
 	{
 		return 0xff7f7f7f;
 	}
-	return 0;
+	// Simulate light fading using dark fog
+	if (r_fade_light)
+	{
+		return (int(255 * r_fade_factor) << 24) | (int(255 * 0.1) << 16) |
+			(int(255 * 0.1) << 8) | int(255 * 0.1);
+
+	}
+	else
+	{
+		return 0;
+	}
 	unguard;
 }
 
Index: source/r_shared.h
===================================================================
--- source/r_shared.h	(revision 4115)
+++ source/r_shared.h	(working copy)
@@ -166,6 +166,7 @@
 extern VCvarF			r_fog_end;
 extern VCvarF			r_fog_density;
 extern VCvarI			r_vsync;
+extern VCvarI			r_fade_light;
 
 extern "C" {
 extern TClipPlane		view_clipplanes[5];
Let me know if there are any problems (I don't think so).
Wed, 09 Dec 2009 15:00:10

Janis Legzdinsh

It depends on fog type.
Thu, 10 Dec 2009 18:50:18

Firebrand

Right, I found it <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Here's another patch, this one has the fade light factor implemented and a few other changes to the menu interface, mainly the sliders will now show the value they represent, I used it to determine the correct values for the fading factor.
Index: progs/common/uibase/MenuChoiceSlider.vc
===================================================================
--- progs/common/uibase/MenuChoiceSlider.vc	(revision 4115)
+++ progs/common/uibase/MenuChoiceSlider.vc	(working copy)
@@ -98,13 +98,15 @@
 void OnDraw()
 {
 	int i;
-	int xx;
+	int xx, xt;
 
 	SetTextAlign(hright, vtop);
-	DrawText(CursorXOffs, 0, Text, IsFocus() ? CR_YELLOW : CR_WHITE);
+	DrawText(CursorXOffs, 2, Text, IsFocus() ? CR_YELLOW : CR_WHITE);
 
 	if (pic_M_SLDLT != -1)
 	{
+		// Increase width because of font size
+		Width = 382;
 		xx = CursorXOffs;
 		DrawPic(xx, 0, pic_M_SLDLT);
 		xx += 32;
@@ -114,8 +116,10 @@
 			xx += 8;
 		}
 		DrawPic(xx, 0, pic_M_SLDRT);
+		xt = xx + 8;
 		xx = CursorXOffs + 30 + ftoi((Value - MinValue) * 100.0 / (MaxValue - MinValue));
 		DrawPic(xx, 7, pic_M_SLDKB);
+		DrawText(CursorXOffs + 218, 2, va("%f", Value), IsFocus() ? CR_YELLOW : CR_BROWN);
 	}
 	else
 	{
@@ -130,6 +134,7 @@
 		DrawPic(xx, 0, pic_M_THERMR);
 		xx = CursorXOffs + 8 + 6 + ftoi((Value - MinValue) * 100.0 / (MaxValue - MinValue));
 		DrawPic(xx, 0, pic_M_THERMO);
+		DrawText(CursorXOffs + 191, 2, va("%f", Value), IsFocus() ? CR_YELLOW : CR_BROWN);
 	}
 }
 
Index: progs/common/uibase/MenuScreen.vc
===================================================================
--- progs/common/uibase/MenuScreen.vc	(revision 4115)
+++ progs/common/uibase/MenuScreen.vc	(working copy)
@@ -245,7 +245,7 @@
 //	OnDraw
 //
 //  Fade all the screen buffer, so that the menu is more readable,
-// especially now that we use the small hufont in the menus...
+// especially now that we use the small hudfont in the menus...
 //
 //==========================================================================
 
@@ -256,11 +256,11 @@
 
 defaultproperties
 {
-	X = 160;
+	X = 180;
 	Y = 140;
-	Width = 320;
+	Width = 360;
 	Height = 200;
-	TitleX = 160;
+	TitleX = 180;
 	TitleY = 24;
 	Focusable = true;
 }
Index: progs/common/uibase/MenuScreenAdvancedVideoOptions.vc
===================================================================
--- progs/common/uibase/MenuScreenAdvancedVideoOptions.vc	(revision 4115)
+++ progs/common/uibase/MenuScreenAdvancedVideoOptions.vc	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**    ##   ##    ##    ##   ##   ####     ####   ###     ###
 //**    ##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -55,6 +55,23 @@
 
 	Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff));
 	Enum.SetOrigin(ChoicesStartX, currentY);
+	Enum.Text = "Simulate Faded lights";
+	Enum.SetInitialValue(GetCvar('r_fade_light'));
+	Enum.ValueChanging = ChangeFade;
+	currentY += Enum.Height;
+
+	Slider = NewChild(MenuChoiceSlider);
+	Slider.SetOrigin(ChoicesStartX, currentY);
+	Slider.Text = "Light Fade Factor";
+	Slider.ValueDelta = 1.0;
+	Slider.MaxValue = 10.0;
+	Slider.MinValue = 1.0;
+	Slider.SetInitialValue(GetCvarF('r_fade_factor'));
+	Slider.ValueChanging = ChangeFactor;
+	currentY += Slider.Height;
+
+	Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff));
+	Enum.SetOrigin(ChoicesStartX, currentY);
 	Enum.Text = "Extra samples";
 	Enum.SetInitialValue(GetCvar('r_extrasamples'));
 	Enum.ValueChanging = ChangeExtraSamples;
@@ -212,6 +229,30 @@
 
 //==========================================================================
 //
+//	ChangeFade
+//
+//==========================================================================
+
+bool ChangeFade(Object Sender, int newValue)
+{
+	SetCvar('r_fade_light', newValue);
+	return true;
+}
+
+//==========================================================================
+//
+//	ChangeFactor
+//
+//==========================================================================
+
+bool ChangeFactor(Object Sender, float newValue)
+{
+	SetCvarF('r_fade_factor', newValue);
+	return true;
+}
+
+//==========================================================================
+//
 //	ChangeExtraSamples
 //
 //==========================================================================
@@ -416,7 +457,7 @@
 
 defaultproperties
 {
-	Width = 360;
+	Width = 385;
 	ChoicesStartX = 200;
 	ChoicesStartY = 26;
 	TitleX = 180;
Index: progs/common/uibase/MenuScreenVideoOptions.vc
===================================================================
--- progs/common/uibase/MenuScreenVideoOptions.vc	(revision 4115)
+++ progs/common/uibase/MenuScreenVideoOptions.vc	(working copy)
@@ -280,7 +280,7 @@
 
 defaultproperties
 {
-	Width = 360;
+	Width = 385;
 	ChoicesStartX = 200;
 	ChoicesStartY = 26;
 	SelectorType = MenuSelector_SmallRight;
Index: progs/doom/game/Player.vc
===================================================================
--- progs/doom/game/Player.vc	(revision 4115)
+++ progs/doom/game/Player.vc	(working copy)
@@ -331,7 +331,7 @@
 
 	// Powers
 	if (i1 & GIMME_INVULNERABILITY)
-		EntityEx(MO).GiveInventoryType(PowerInvulnerable);
+		EntityEx(MO).GiveInventoryType(InvulnerabilitySphere);
 	if (i1 & GIMME_STRENGTH)
 		EntityEx(MO).GiveInventoryType(PowerStrength);
 	if (i1 & GIMME_INVISIBILITY)
Index: progs/heretic/cgame/MenuScreenGameplayOptions.vc
===================================================================
--- progs/heretic/cgame/MenuScreenGameplayOptions.vc	(revision 4115)
+++ progs/heretic/cgame/MenuScreenGameplayOptions.vc	(working copy)
@@ -201,7 +201,6 @@
 {
 	ChoicesStartX = 180;
 	ChoicesStartY = 26;
-	Width = 340;
 	SelectorType = MenuSelector_SmallRight;
 	Title = "GAMEPLAY OPTIONS";
 }
Index: progs/hexen/cgame/MenuScreenGameplayOptions.vc
===================================================================
--- progs/hexen/cgame/MenuScreenGameplayOptions.vc	(revision 4115)
+++ progs/hexen/cgame/MenuScreenGameplayOptions.vc	(working copy)
@@ -201,7 +201,6 @@
 {
 	ChoicesStartX = 180;
 	ChoicesStartY = 26;
-	Width = 340;
 	SelectorType = MenuSelector_SmallRight;
 	Title = "GAMEPLAY OPTIONS";
 }
Index: source/d3d_main.cpp
===================================================================
--- source/d3d_main.cpp	(revision 4115)
+++ source/d3d_main.cpp	(working copy)
@@ -837,9 +837,18 @@
 
 		RenderDevice->SetRenderState(D3DRS_FOGVERTEXMODE, fog_mode[r_fog & 3]);
 		RenderDevice->SetRenderState(D3DRS_FOGCOLOR, NewFade);
-		RenderDevice->SetRenderState(D3DRS_FOGDENSITY, PassFloat(r_fog_density));
-		RenderDevice->SetRenderState(D3DRS_FOGSTART, PassFloat(r_fog_start));
-		RenderDevice->SetRenderState(D3DRS_FOGEND, PassFloat(r_fog_end));
+		if (NewFade == fade_light)
+		{
+			RenderDevice->SetRenderState(D3DRS_FOGDENSITY, PassFloat(0.3));
+			RenderDevice->SetRenderState(D3DRS_FOGSTART, PassFloat(1.0));
+			RenderDevice->SetRenderState(D3DRS_FOGEND, PassFloat(1024.0 * r_fade_factor));
+		}
+		else
+		{
+			RenderDevice->SetRenderState(D3DRS_FOGDENSITY, PassFloat(r_fog_density));
+			RenderDevice->SetRenderState(D3DRS_FOGSTART, PassFloat(r_fog_start));
+			RenderDevice->SetRenderState(D3DRS_FOGEND, PassFloat(r_fog_end));
+		}
 		RenderDevice->SetRenderState(D3DRS_FOGENABLE, TRUE);
 	}
 	else
Index: source/gl_main.cpp
===================================================================
--- source/gl_main.cpp	(revision 4115)
+++ source/gl_main.cpp	(working copy)
@@ -540,10 +540,19 @@
 		fogColour[3] = float((NewFade >> 24) & 0xff) / 255.0;
 		glFogi(GL_FOG_MODE, fogMode[r_fog & 3]);
 		glFogfv(GL_FOG_COLOR, fogColour);
-		glFogf(GL_FOG_DENSITY, r_fog_density);
+		if (NewFade == fade_light)
+		{
+			glFogf(GL_FOG_DENSITY, 0.3);
+			glFogf(GL_FOG_START, 1.0);
+			glFogf(GL_FOG_END, 1024.0 * r_fade_factor);
+		}
+		else
+		{
+			glFogf(GL_FOG_DENSITY, r_fog_density);
+			glFogf(GL_FOG_START, r_fog_start);
+			glFogf(GL_FOG_END, r_fog_end);
+		}
 		glHint(GL_FOG_HINT, r_fog < 4 ? GL_DONT_CARE : GL_NICEST);
-		glFogf(GL_FOG_START, r_fog_start);
-		glFogf(GL_FOG_END, r_fog_end);
 		glEnable(GL_FOG);
 	}
 	else
Index: source/r_local.h
===================================================================
--- source/r_local.h	(revision 4115)
+++ source/r_local.h	(working copy)
@@ -487,7 +487,6 @@
 extern subsector_t*		r_viewleaf;
 
 extern byte				light_remap[256];
-extern VCvarI			r_darken;
 
 extern refdef_t			refdef;
 
Index: source/r_main.cpp
===================================================================
--- source/r_main.cpp	(revision 4115)
+++ source/r_main.cpp	(working copy)
@@ -73,6 +73,8 @@
 VCvarI					old_aspect("r_old_aspect_ratio", "1", CVAR_Archive);
 VCvarI					r_interpolate_frames("r_interpolate_frames", "1", CVAR_Archive);
 VCvarI					r_vsync("r_vsync", "1", CVAR_Archive);
+VCvarI					r_fade_light("r_fade_light", "0", CVAR_Archive);
+VCvarF					r_fade_factor("r_fade_factor", "3.0", CVAR_Archive);
 
 VDrawer					*Drawer;
 
@@ -811,7 +813,15 @@
 	{
 		return 0xff7f7f7f;
 	}
-	return 0;
+	if (r_fade_light)
+	{
+		// Simulate light fading using dark fog
+		return fade_light;
+	}
+	else
+	{
+		return 0;
+	}
 	unguard;
 }
 
Index: source/r_shared.h
===================================================================
--- source/r_shared.h	(revision 4115)
+++ source/r_shared.h	(working copy)
@@ -48,6 +48,9 @@
 	CM_Max
 };
 
+//  Simulate light fading using dark fog
+const vuint32 fade_light = 0xff010101;
+
 // TYPES -------------------------------------------------------------------
 
 class TClipPlane : public TPlane
@@ -165,7 +168,10 @@
 extern VCvarF			r_fog_start;
 extern VCvarF			r_fog_end;
 extern VCvarF			r_fog_density;
+extern VCvarI			r_darken;
 extern VCvarI			r_vsync;
+extern VCvarI			r_fade_light;
+extern VCvarF			r_fade_factor;
 
 extern "C" {
 extern TClipPlane		view_clipplanes[5];
Wed, 16 Dec 2009 19:11:30

Janis Legzdinsh

and a few other changes to the menu interface, mainly the sliders will now show the value they represent
Don't do that.
+//  Simulate light fading using dark fog
+const vuint32 fade_light = 0xff010101;
Better change it to enum and make it in capitals.
+extern VCvarI			r_darken;
I don't see any reason why it was moved to r_shared.h
+extern VCvarI			r_fade_light;
+extern VCvarF			r_fade_factor;
And there's no reason for these to be here too.
Thu, 17 Dec 2009 18:38:14

Firebrand

[quote="Janis Legzdinsh":2u16lozh]
+extern VCvarI			r_fade_light;
+extern VCvarF			r_fade_factor;
And there's no reason for these to be here too. They should be there or the code won't compile correctly <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Fixed the remaining ones.
Index: progs/common/uibase/MenuChoiceSlider.vc
===================================================================
--- progs/common/uibase/MenuChoiceSlider.vc	(revision 4116)
+++ progs/common/uibase/MenuChoiceSlider.vc	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**    ##   ##    ##    ##   ##   ####     ####   ###     ###
 //**    ##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -105,8 +105,6 @@
 
 	if (pic_M_SLDLT != -1)
 	{
-		// Increase width because of font size
-		Width = 382;
 		xx = CursorXOffs;
 		DrawPic(xx, 0, pic_M_SLDLT);
 		xx += 32;
@@ -119,7 +117,6 @@
 		xt = xx + 8;
 		xx = CursorXOffs + 30 + ftoi((Value - MinValue) * 100.0 / (MaxValue - MinValue));
 		DrawPic(xx, 7, pic_M_SLDKB);
-		DrawText(CursorXOffs + 218, 2, va("%f", Value), IsFocus() ? CR_YELLOW : CR_BROWN);
 	}
 	else
 	{
@@ -134,7 +131,6 @@
 		DrawPic(xx, 0, pic_M_THERMR);
 		xx = CursorXOffs + 8 + 6 + ftoi((Value - MinValue) * 100.0 / (MaxValue - MinValue));
 		DrawPic(xx, 0, pic_M_THERMO);
-		DrawText(CursorXOffs + 191, 2, va("%f", Value), IsFocus() ? CR_YELLOW : CR_BROWN);
 	}
 }
 
Index: progs/common/uibase/MenuScreen.vc
===================================================================
--- progs/common/uibase/MenuScreen.vc	(revision 4116)
+++ progs/common/uibase/MenuScreen.vc	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**    ##   ##    ##    ##   ##   ####     ####   ###     ###
 //**    ##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -256,11 +256,11 @@
 
 defaultproperties
 {
-	X = 180;
+	X = 160;
 	Y = 140;
-	Width = 360;
+	Width = 320;
 	Height = 200;
-	TitleX = 180;
+	TitleX = 160;
 	TitleY = 24;
 	Focusable = true;
 }
Index: progs/common/uibase/MenuScreenAdvancedVideoOptions.vc
===================================================================
--- progs/common/uibase/MenuScreenAdvancedVideoOptions.vc	(revision 4116)
+++ progs/common/uibase/MenuScreenAdvancedVideoOptions.vc	(working copy)
@@ -457,7 +457,7 @@
 
 defaultproperties
 {
-	Width = 385;
+	Width = 360;
 	ChoicesStartX = 200;
 	ChoicesStartY = 26;
 	TitleX = 180;
Index: progs/common/uibase/MenuScreenVideoOptions.vc
===================================================================
--- progs/common/uibase/MenuScreenVideoOptions.vc	(revision 4116)
+++ progs/common/uibase/MenuScreenVideoOptions.vc	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**    ##   ##    ##    ##   ##   ####     ####   ###     ###
 //**    ##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -280,7 +280,7 @@
 
 defaultproperties
 {
-	Width = 385;
+	Width = 360;
 	ChoicesStartX = 200;
 	ChoicesStartY = 26;
 	SelectorType = MenuSelector_SmallRight;
Index: progs/heretic/cgame/MenuScreenGameplayOptions.vc
===================================================================
--- progs/heretic/cgame/MenuScreenGameplayOptions.vc	(revision 4116)
+++ progs/heretic/cgame/MenuScreenGameplayOptions.vc	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**    ##   ##    ##    ##   ##   ####     ####   ###     ###
 //**    ##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -201,6 +201,7 @@
 {
 	ChoicesStartX = 180;
 	ChoicesStartY = 26;
+	Width = 340;
 	SelectorType = MenuSelector_SmallRight;
 	Title = "GAMEPLAY OPTIONS";
 }
Index: progs/hexen/cgame/MenuScreenGameplayOptions.vc
===================================================================
--- progs/hexen/cgame/MenuScreenGameplayOptions.vc	(revision 4116)
+++ progs/hexen/cgame/MenuScreenGameplayOptions.vc	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**    ##   ##    ##    ##   ##   ####     ####   ###     ###
 //**    ##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -201,6 +201,7 @@
 {
 	ChoicesStartX = 180;
 	ChoicesStartY = 26;
+	Width = 340;
 	SelectorType = MenuSelector_SmallRight;
 	Title = "GAMEPLAY OPTIONS";
 }
Index: source/d3d_main.cpp
===================================================================
--- source/d3d_main.cpp	(revision 4116)
+++ source/d3d_main.cpp	(working copy)
@@ -837,7 +837,7 @@
 
 		RenderDevice->SetRenderState(D3DRS_FOGVERTEXMODE, fog_mode[r_fog & 3]);
 		RenderDevice->SetRenderState(D3DRS_FOGCOLOR, NewFade);
-		if (NewFade == fade_light)
+		if (NewFade == FADE_LIGHT)
 		{
 			RenderDevice->SetRenderState(D3DRS_FOGDENSITY, PassFloat(0.3));
 			RenderDevice->SetRenderState(D3DRS_FOGSTART, PassFloat(1.0));
Index: source/gl_main.cpp
===================================================================
--- source/gl_main.cpp	(revision 4116)
+++ source/gl_main.cpp	(working copy)
@@ -540,7 +540,7 @@
 		fogColour[3] = float((NewFade >> 24) & 0xff) / 255.0;
 		glFogi(GL_FOG_MODE, fogMode[r_fog & 3]);
 		glFogfv(GL_FOG_COLOR, fogColour);
-		if (NewFade == fade_light)
+		if (NewFade == FADE_LIGHT)
 		{
 			glFogf(GL_FOG_DENSITY, 0.3);
 			glFogf(GL_FOG_START, 1.0);
Index: source/r_local.h
===================================================================
--- source/r_local.h	(revision 4116)
+++ source/r_local.h	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**	##   ##    ##    ##   ##   ####     ####   ###     ###
 //**	##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -487,6 +487,7 @@
 extern subsector_t*		r_viewleaf;
 
 extern byte				light_remap[256];
+extern VCvarI			r_darken;
 
 extern refdef_t			refdef;
 
Index: source/r_main.cpp
===================================================================
--- source/r_main.cpp	(revision 4116)
+++ source/r_main.cpp	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**	##   ##    ##    ##   ##   ####     ####   ###     ###
 //**	##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -816,7 +816,7 @@
 	if (r_fade_light)
 	{
 		// Simulate light fading using dark fog
-		return fade_light;
+		return FADE_LIGHT;
 	}
 	else
 	{
Index: source/r_shared.h
===================================================================
--- source/r_shared.h	(revision 4116)
+++ source/r_shared.h	(working copy)
@@ -1,4 +1,4 @@
-//**************************************************************************
+?//**************************************************************************
 //**
 //**	##   ##    ##    ##   ##   ####     ####   ###     ###
 //**	##   ##  ##  ##  ##   ##  ##  ##   ##  ##  ####   ####
@@ -49,7 +49,10 @@
 };
 
 //  Simulate light fading using dark fog
-const vuint32 fade_light = 0xff010101;
+enum
+{
+	FADE_LIGHT = 0xff010101
+};
 
 // TYPES -------------------------------------------------------------------
 
@@ -168,8 +171,9 @@
 extern VCvarF			r_fog_start;
 extern VCvarF			r_fog_end;
 extern VCvarF			r_fog_density;
-extern VCvarI			r_darken;
+
 extern VCvarI			r_vsync;
+
 extern VCvarI			r_fade_light;
 extern VCvarF			r_fade_factor;
 
Fri, 18 Dec 2009 20:22:49

Janis Legzdinsh

Looks good.

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