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Firebrand
Index: progs/common/uibase/MenuScreenVideoOptions.vc
===================================================================
--- progs/common/uibase/MenuScreenVideoOptions.vc (revision 4173)
+++ progs/common/uibase/MenuScreenVideoOptions.vc (working copy)
@@ -124,9 +124,9 @@
Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff));
Enum.SetOrigin(ChoicesStartX, currentY);
- Enum.Text = "FPS Counter";
- Enum.SetInitialValue(GetCvar('draw_fps'));
- Enum.ValueChanging = ChangeDrawFps;
+ Enum.Text = "Use Uncapped Framerate";
+ Enum.SetInitialValue(GetCvar('real_time'));
+ Enum.ValueChanging = ChangeCapFps;
currentY += Enum.Height;
Btn = MenuTextButton(NewChild(MenuSmallTextButton));
@@ -257,13 +257,13 @@
//==========================================================================
//
-// ChangeDrawFps
+// ChangeCapFps
//
//==========================================================================
-bool ChangeDrawFps(Object Sender, int newValue)
+bool ChangeCapFps(Object Sender, int newValue)
{
- SetCvar('draw_fps', newValue);
+ SetCvar('real_time', newValue);
return true;
}
Index: source/sv_main.cpp
===================================================================
--- source/sv_main.cpp (revision 4173)
+++ source/sv_main.cpp (working copy)
@@ -47,7 +47,7 @@
// PUBLIC DATA DEFINITIONS -------------------------------------------------
-VCvarI real_time("real_time", "1");
+VCvarI real_time("real_time", "1", CVAR_Archive);
server_t sv;
server_static_t svs;
Index: source/timidity/playmidi.cpp
===================================================================
--- source/timidity/playmidi.cpp (revision 4173)
+++ source/timidity/playmidi.cpp (working copy)
@@ -246,7 +246,6 @@
Instrument *ip;
int j, banknum, ch=e->channel;
int played_note;
- int32 rt;
int this_note = e->a;
int this_velocity = e->b;
int this_prog = song->channel[ch].program;
I would also like to ask about the Timidity player for Vavoom, does it support SF2 files?Janis Legzdinsh
I would also like to ask about the Timidity player for Vavoom, does it support SF2 files?Not yet. Hopefully soon.