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Firebrand
Index: progs/common/uibase/MenuScreenVideoOptions.vc =================================================================== --- progs/common/uibase/MenuScreenVideoOptions.vc (revision 4173) +++ progs/common/uibase/MenuScreenVideoOptions.vc (working copy) @@ -124,9 +124,9 @@ Enum = MenuChoiceEnum(NewChild(MenuChoice_OnOff)); Enum.SetOrigin(ChoicesStartX, currentY); - Enum.Text = "FPS Counter"; - Enum.SetInitialValue(GetCvar('draw_fps')); - Enum.ValueChanging = ChangeDrawFps; + Enum.Text = "Use Uncapped Framerate"; + Enum.SetInitialValue(GetCvar('real_time')); + Enum.ValueChanging = ChangeCapFps; currentY += Enum.Height; Btn = MenuTextButton(NewChild(MenuSmallTextButton)); @@ -257,13 +257,13 @@ //========================================================================== // -// ChangeDrawFps +// ChangeCapFps // //========================================================================== -bool ChangeDrawFps(Object Sender, int newValue) +bool ChangeCapFps(Object Sender, int newValue) { - SetCvar('draw_fps', newValue); + SetCvar('real_time', newValue); return true; } Index: source/sv_main.cpp =================================================================== --- source/sv_main.cpp (revision 4173) +++ source/sv_main.cpp (working copy) @@ -47,7 +47,7 @@ // PUBLIC DATA DEFINITIONS ------------------------------------------------- -VCvarI real_time("real_time", "1"); +VCvarI real_time("real_time", "1", CVAR_Archive); server_t sv; server_static_t svs; Index: source/timidity/playmidi.cpp =================================================================== --- source/timidity/playmidi.cpp (revision 4173) +++ source/timidity/playmidi.cpp (working copy) @@ -246,7 +246,6 @@ Instrument *ip; int j, banknum, ch=e->channel; int played_note; - int32 rt; int this_note = e->a; int this_velocity = e->b; int this_prog = song->channel[ch].program;I would also like to ask about the Timidity player for Vavoom, does it support SF2 files?
Janis Legzdinsh
I would also like to ask about the Timidity player for Vavoom, does it support SF2 files?Not yet. Hopefully soon.