[img:114gcs6a]http://www.el-hazardonline.net/El-Hazard/temp/rob/makjin.jpg[/img:114gcs6a]<br>[img:114gcs6a]http://www.el-hazardonline.net/El-Hazard/temp/rob/makact.jpg[/img:114gcs6a]<br><br>Well, Janis, as I progress development questions arise, I know you love it. ;p<br><br>I would like to know if there's a "proper" way to remove an object that I know is completely served its purpose. Most explosions and whatnot just "animate out" into the S_NULL state. Unless that actually does remove them, which I'm thinking it doesn't.