I have a huge level that uses la ton of vavoom style slopes. (about 600 or so, most around eachother) However, when i fire at various walls or ceilings in the level, the engine crashes with a message that it has run out of free blocks. It happes only in opengl mode, although i havn't tested direct 3d yet. Is there a way of associating more memmory to stop these crashes? I have a fairly high end laptop system with 256 megs of ram (other specs-pIII 1ghz with a geforce2go card) also, does the -SURFCACHESIZE option work with this? I havn't had time to futz with it yet.