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no more free blocks

Sat, 28 Dec 2002 07:22:18


I have a huge level that uses la ton of vavoom style slopes. (about 600 or so, most around eachother) However, when i fire at various walls or ceilings in the level, the engine crashes with a message that it has run out of free blocks.  It happes only in opengl mode, although i havn't tested direct 3d yet.  Is there a way of associating more memmory to stop these crashes?  I have a fairly high end laptop system with 256 megs of ram (other specs-pIII 1ghz with a geforce2go card) also, does the -SURFCACHESIZE option work with this?  I havn't had time to futz with it yet.  
Thu, 02 Jan 2003 16:56:46

Janis Legzdinsh

Currently this number is hardcoded in the engine and can be changd only by recompiling the program. And -SURFCACHESIZE works only with software driver.

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