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MP3 Music

Mon, 20 Dec 2004 17:23:13

Firebrand

Is there a way to make Vavoom to use MP3 music from outside the game?? I have thought to make a music directory like Doomsday does (inside the basev directory of the game), and make the engine to load the music from there, but I don't know if it actually works, Thanks!
Mon, 20 Dec 2004 17:42:24

CheapAlert

I don't know for sure, but i'm guessing mp3 isn't supported because of the patents for MP3 which make it violate the GPL because of GPL sold (not like it's being sold right now, but the GNU GPL allows this) items must give royalties to Fraunhofer IIS, even if it's a simple decoder. Ogg Vorbis is superior anyways, who needs mp3 <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 21 Dec 2004 07:38:15

Janis Legzdinsh

Yes, currently it doesn't support mp3 or Ogg Vorbis, but I'm laning to add support for Vorbis, probably also mp3, and also tracker modules (mod, xm, ...)
Tue, 21 Dec 2004 15:12:25

CheapAlert

Just don't exclusively use the fmod library, it ain't GPL compatible :O sdl_mixer is marvelous
Tue, 21 Dec 2004 15:56:18

Firebrand

Well then I'll wait for the feature to be implemented, heh! <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 21 Dec 2004 16:02:50

Janis Legzdinsh

Sure, I'm going to have completely my own implementation with corresponding libraries (libogg, libvorbis, libmad, etc) I prefer OpenAL.

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