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RambOrc
SlayeR
Janis Legzdinsh
RambOrc
Janis Legzdinsh
RambOrc
Janis Legzdinsh
RambOrc
Janis Legzdinsh
XDelusion
Janis Legzdinsh
Mago KH
Crimson Wizard
Ok, I now know how to create a simulation of 3d platform that stands on floor (and which cannot be walked above, a pity... ). 1) Create a normal poly, just as you always do. 2) create in your map a subsector for that poly. 3) make that subsector 3dfloor, just always. Its lower surface (actually a ceiling) will "cut" the poly's upper partition. You may make it absolutely thin (a 1 pt of height maybe). 4) make the sector with 3dfloor linedef (sector which defines 3floor properties) absolutely invisible - remove all wall textures and floor textures as well (write "-" symbol in all textures). 5) Result: you receive a block, that stands on floor but do not touch ceiling (of height you choose). You can use it as all other polys. The only bad thing is that you cannot jump on it since it has invisible, but solid walls stretching up to ceiling.But I came to thought, that is it not a normal possibility, since it depended on engine's version.
Firebrand
Mago KH
Janis Legzdinsh