Is it possible to make few changes to common progs in order to increase flexibility in actor states customization?
For example, I am needing to use 2 different Pain states depending on actor's "mode" (like, one for standing, second for crouching). Thus I must replace final method Damage, because it explicitly makes actor go to 'Pain' state always.
Maybe there could be workaround similar to weapon GetReadyState function, like GetPainState or something.
Same for other cases, where state names are hardcoded.