Back to the Vavoom Forum Archives


More Boom Support (please)

Wed, 30 Jul 2008 13:29:45


Hi all. [offtopic] Due to job/family/real_life i was not able to connect. My Vavoom project still not death, no worry... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> [/offtopic] Ok, we need more, [color=#FF0000:3giv6gxd]more support for Boom[/color:3giv6gxd], such as "do not remove aditional player starts". That would be nice, and really necessary (Thats my opinion). Also making Boom COLORMAPS Vavoom-compatible. I got problems when loading Boom COLORMAPS with Vavoom 1.28, but not when playing with PrBoom Plus, zDoom or Boom itself. I had some other issues, but dont remember now. I will post them later, but i think at least those are really necessary. We also need Vavoom to give us a better framerate when playing maps with Dynamic Lights and 3D Floors at the same room. I remember those old Vavoom versions building the BSP maps before loading. We got a nice/decent framerate. But now, we got lower FPSs playing the same maps. In the other hand, nice to see you all again. Cya...
Thu, 31 Jul 2008 14:15:12


IIRC, Vavoom still has an internal plugin for building gl-nodes, there's a CVAR that might enable it automatically when starting maps, I'm not sure, but I think the CVAR name is "build_gwa", so you can enable it in the console with "build_gwa 1", hope this helps you out <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.

Back to the Vavoom Forum Archives