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The 4th Class
Janis Legzdinsh
In various monster's "defaultproperties," what do these variables mean: GibsHealth,Health level at which gibs death animation is played instead of normal one.
HeightHeight of the object
(I thought this was determined by the size of the sprite. I mean, the ettin's "Height = 68" while the chaos serpent's "Height = 64," which doesn't seem right for me <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> ),Sprite is just a graphic, it has norhing to do with physics.
PainChance,Determines the chance the pain animation will be played when actor is hurt.
and bNoPassMobj. If anybody could tell me what each of these mean, I'd really appreciate that.Disables walking over other solid objects (like in original Doom).
Also, I'm sure you've been asked thousands of times how to create new monsters, so just point me to a tutorial and I'll take it from there. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->Simplest is to modify existing one.
Firebrand
The 4th Class
Crimson Wizard