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Karnizero
SHOT A 0 A_PlaySound ("Sounds/MySound")Any tip? Thanks in advance.
Firebrand
SHOT A 0 A_AttackSoundJust like this, then define the A_AttackSound function like this:
final void A_AttackSound() { PlaySound('"sounds/mysound', CHAN_WEAPON); }Also, if you are going to make some different attacks for your weapons, you could include them in the same function too <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, hope this helps you out, if you have more questions, just post <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Karnizero