OK thanks. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
I never really opened an MD2 before. I've only done definitions in GzDoom.
Too bad I've already switched to Doomsday. It allows you to do it without editing the models. Anyway, I like their 3D models better anyway. After an hour I had a better looking Baron Demon. Today I redid all the flats, looking pretty cool. I should get a website within a 6 month time frame and I'll post it even if it's not Vavoom. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
I call my main project Wolf 3D HD. More when I'm done. Uses yet another Doom source port using a TC that already exists that used a Wolf to Doom level converter as it's base. Anyway, will have multiple level sets ready to play as well as the originals. It will look way better than any Wolf4SDL stuff. That's the engine Wolf 3D fans use now for more ambitious projects. Mine started on NewWolf but it's limited. Playing Wolf 3D on a Doom engine makes the game 10 times as fun and it emulates the original quite well. It will look twice as good as the HD pack released for NewWolf last year, I've completely replaced most of them for better textures. I'm pretty excited about it but it's taken 6 months to get this far (mainly because I didn't have a clue when I started and developed skills and ideas as I went). It has ceiling and floor textures that reach 2000x2000. Not relaly overkill since it still runs ok on an older 512MB video card and you need high texture detail to make up for a lack of geometric complexity. Wolf 3D is still pretty square.