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Lots of HOM, network diagnostics, sound effects

Fri, 04 Nov 2005 18:34:35

foobar

Three things to report on vavoom 1.18 on Microsoft WinXP. 1. There's tons of HOMs, mostly on things like the steps of a staircase, or the portion of a ceiling that drops down slightly for a doorway. The place where small textures are placed. It's all over the place. 2. I don't know how to start a co-op game. I seemingly start a multi-user game from in the main menu area. On the other system, I hit "multi-player game", and it *sees* the game on the first host --- but when I press "enter" to join the game that's highlighted, nothing happens. It pretty much just sits there. Any advice? 3. The sound effect when you press escape to go to the main menu, or the arrow keys to select the main menu items, or the sound of an exploding rocket is unusually more loud than any other sound effect. When I try to save the game, for instance, I need to turn the speakers way down because the sound of the main menu is defeaning. There's something different about those sounds compared with, for example, the sound of you shooting the chaingun or of an imp firing a fireball. There's like an equivalence class of sounds: one class is in sync, in volume, with the music, and the other class is abnormally loud.
Sat, 05 Nov 2005 11:58:33

Nuxius

Yeah, I've been meaning to say something about the menu sounds myself, they are obnoxiously loud compared to other sounds.
Sat, 05 Nov 2005 18:12:31

foobar

Also, there seem to be a lot of (I don't know what to call it) "dandruff". Little beads of light that appear and disappear as you look around a sector. I think they mainly fall along wall seams, but they also appear on the floor. Since only one person followed up to this message, and it was only for the sound issue, I guess nobody else has these problems with 1.18?
Sat, 05 Nov 2005 19:23:51

Firebrand

[quote="foobar":18itk3ma]1. There's tons of HOMs, mostly on things like the steps of a staircase, or the portion of a ceiling that drops down slightly for a doorway. The place where small textures are placed. It's all over the place. This is something that can't be fixed by the engine, it's a problem related to the way the maps were done, there's a trick that can be done in software mode that makes the floor look plain by not using textures in lower sectors (or something like that), but I don't know if it can be easily emulated in GL mode. [quote="foobar":18itk3ma]2. I don't know how to start a co-op game. I seemingly start a multi-user game from in the main menu area. On the other system, I hit "multi-player game", and it *sees* the game on the first host --- but when I press "enter" to join the game that's highlighted, nothing happens. It pretty much just sits there. Any advice? Read the wiki, it has some documentation for network games, hope my advice is useful for you. As for the sound effect thing, try disabling 3d sound from the launcher when you play, I have had problems like this while using 3d sound on a generic sound card that doesn't handle hardware acceleration, I don't know if that's related.
Sun, 06 Nov 2005 08:03:34

Nuxius

[quote="Firebrand":1bqojolz][quote="foobar":1bqojolz]1. There's tons of HOMs, mostly on things like the steps of a staircase, or the portion of a ceiling that drops down slightly for a doorway. The place where small textures are placed. It's all over the place. This is something that can't be fixed by the engine, it's a problem related to the way the maps were done, there's a trick that can be done in software mode that makes the floor look plain by not using textures in lower sectors (or something like that), but I don't know if it can be easily emulated in GL mode. I don't know, somehow I think he's talking about something different than that here. A screenshot of the problem might be useful, foobar. [quote="foobar":1bqojolz]Also, there seem to be a lot of (I don't know what to call it) "dandruff". Little beads of light that appear and disappear as you look around a sector. I think they mainly fall along wall seams, but they also appear on the floor. Yeah, those are polygon seams. How bad they can be depends both on the engine used and your graphics card. For me, since I have a old GeForce3, I can see them in just about all of the Doom sourceports, although some are worse than others.

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