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Looping ambient sounds?

Sun, 30 Jan 2005 14:39:36

gunrock

Yeah it's about gettin ambients again! Well i set it all up it plays but only once. can you give me a script example on how to make it keep looping? i tried placeing the restart underneath the ambient and it crash's. Is there any otherway to keep it going once the player cross the trigger line?
Sun, 30 Jan 2005 16:38:15

Firebrand

You always can take a look at the SNDINFO lumps from the wad0.wad in the basev subdir of Heretic and Hexen to give yourself an idea of how the ambient sounds work in Vavoom, hope that my suggestion can help you! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 31 Jan 2005 07:47:37

Janis Legzdinsh

Probably you forgot to put a delay before restart. And yes, you can start this script with trigger, and later terminate it when player is too far away.
Mon, 31 Jan 2005 18:21:01

Firebrand

It would be nice to see some of these stuff on the Wiki too! Do you think you could add it Gunrock? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 31 Jan 2005 20:50:12

gunrock

Thanks guys! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> I have it looping the way i want now. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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