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Just a simple thing in vavoomc ...

Sun, 08 Dec 2002 13:14:46

aca

Okay right now i'm just fooling around with vavoomc so I decided I would just make it so zombiemen do 20 damge. So i opened zombiemen.vc and scrolled down to a_posattack and in their i changed damage = 20. I compiled it and i ran. nothing happened. Is their anything else I have to do? Thanks
Mon, 09 Dec 2002 16:04:08

SlayeR

Have you created your game folder? If not, read how to at the bottom of vavmref.txt.<br><br>Once you have, run Vavoom like:<br><br>Vavoom95 -devgame (gamedir) ...
Wed, 11 Dec 2002 10:46:41

JinnaiGuy

Or at least take the compiled file (SVPROGS) and add it as a PWAD lump.
Mon, 26 May 2003 12:28:52

gunrock

JinnaiGuy said it was possible to place svprogs into<br>a wad as a lump file. i tried it and name the lump<br>svprogs and clprogs but vavoom crash's back to wndows<br>sayin:<br>  <br>     progs has wrong file id.possibly older version<br>    <br>       Stack trace: Tprogs:: load <-sv-int < -host_int<br><br>oh and i also tried it with strings.vc after i edited one<br>of the yellowcard names but again loaded my wad up<br>nuthin happened! <br><br>is the lump in the wad wrongly named so vavoom<br>cant get it started or this cant be done :'(<br>
Mon, 26 May 2003 17:36:19

Janis Legzdinsh

Maybe something happened while importing file in wad. There are two better ways to run it, one is by creating your game directory, second is to use -progs option to specify directory with compiled progs files.
Wed, 28 May 2003 01:56:56

gunrock

i see i never creating a game directory!<br>im tryin to create all new weapons md2 models<br>for my mod. looks a bit tricky but i figured out<br>acs scripting i can figure out this!

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