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Don Pelayo
Crimson Wizard
Don Pelayo
Crimson Wizard
Don Pelayo
Crimson Wizard
final EntityEx AimLineAttack(out TVec OutDir, TAVec angles, float distance)and change
topangle = AngleMod180(-angles.pitch + 30.0);
botangle = AngleMod180(-angles.pitch - 30.0);
to
topangle = AngleMod180(-angles.pitch + 0.0);
botangle = AngleMod180(-angles.pitch - 0.0);
(or just
topangle = AngleMod180(-angles.pitch);
botangle = AngleMod180(-angles.pitch);Don Pelayo
Janis Legzdinsh
final EntityEx AimLineAttack(out TVec OutDir, TAVec angles, float distance)and change
topangle = AngleMod180(-angles.pitch + 30.0);
botangle = AngleMod180(-angles.pitch - 30.0);
to
topangle = AngleMod180(-angles.pitch + 0.0);
botangle = AngleMod180(-angles.pitch - 0.0);
(or just
topangle = AngleMod180(-angles.pitch);
botangle = AngleMod180(-angles.pitch);
This will make most of the monsters in Doom unable to aim as well which is not what you want.
Anyway I already implemented it properly.Crimson Wizard
Don Pelayo
Don Pelayo
Crimson Wizard
Firebrand
Don Pelayo