[quote="Alex-bomber_Man":3oqxap5r]Another aspect of vavoom that have to be optimized is it's starting process. I've tested vavoom 1.20 and 1.29 starting in gl mode for doom2.
1.20 = 3.7seconds
1.29 = 24.3 seconds
What is that time for? I think that's about decorated game classes. Janis, i dont know why did you moved all the basic classes to decorate, but, please, move them back to Vavoom C, make them binary code, it will save lots of time when starting vavoom.
I second you.
I think until 1.26 the engine loads fast, but since we got all in Decorate or not compiled progs, testing our MODS or maps makes us to waste lot of time in load processes.
I really dont know why we have all source in Decorate, instead VavoomC.
Janis, please, set all back to VavoomC.
Because VavoomC is so nice, i think Vavoom worths it. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->