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Hexen crashing after level-change in multiplayer >=1.25

Tue, 22 Jan 2008 19:59:54

Sephiroth

I grabbed Vavoom this week to check it out and I must say that I am impressed. I have used Legacy for eons, but I am almost ready to switch to Vavoom. Currently though, there is a bug or two preventing any worthwhile multiplayer. I am playing through Hexen again (I have the expansion also, but it isn't installed) and want to play coop and/or dm with a few friends in-between classes. However, the first bug I have discovered is that on any computer I run Vavoom on, whether it is a 32bit or 64bit OS, the client crashes when searching for games or when specifying an IP address to connect to. This might be solved by specifying your IP manually in the launcher, but I have yet to test that theory. The other bug is that during multipleyer, coop or dm, even when alone the game will crash during a level-change. I have a debug log of this pasted below. Below the log, I have my software/hardware specs.
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: adding ./hexen.gwa
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xflats.pk3
Init: Adding ./basev/hexen/xgfx.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./basev/hexen/xwalls.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address 192.168.1.60
Init: Selected OpenAL sound device
Init: Opened OpenAL device DirectSound
Init: AL_VENDOR: Creative Labs Inc.
Init: AL_RENDERER: Software
Init: AL_VERSION: OpenAL 1.0
Init: AL_EXTENSIONS:
Init: - EAX
Init: - 2.0,
Init: - EAX
Init: - 3.0,
Init: - EAX
Init: - Unified,
Init: - and
Init: - EAX-AC3
Init: Selected Windows multimedia system midi device
Init: Selected Win32 OpenGL rasteriser device
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Unknown command skin
Log: Can't find autoexec.cfg
Log: 1280x1024x32.
Init: GL_VENDOR: Intel
Init: GL_RENDERER: Intel 945G
Init: GL_VERSION: 1.4.0 - Build 4.14.10.4308
Init: GL_EXTENSIONS:
Init: - GL_ARB_depth_texture
Init: - GL_ARB_fragment_program
Init: - GL_ARB_multitexture
Init: - GL_ARB_point_parameters
Init: - GL_ARB_shadow
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_env_crossbar
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_window_pos
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_clip_volume_hint
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_cull_vertex
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_two_side
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture3D
Init: - GL_3DFX_texture_compression_FXT1
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_NV_blend_square
Init: - GL_NV_texgen_reflection
Init: - GL_SGIS_generate_mipmap
Init: - GL_WIN_swap_hint
Init: Maximum texture size: 2048
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Init: Max anisotropy 4.000000
Dev: Spawning server map01
Dev: Server spawned
Dev: CL_EstablishConnection: connected to local
Dev: Client LOCAL connected
Log: ---------------------------------------
Log: WINNOWING HALL
Log: 
Dev: Client level loaded
Dev: 159 subdivides
Dev: 662 seg subdivides
Dev: 70k light mem
Log: ICON OF THE DEFENDER
Log: SEGMENT OF QUIETUS
Log: ARC OF DEATH
Log: GREEN MANA
Log: HAMMER OF RETRIBUTION
Log: GREEN MANA
Log: GREEN MANA
Log: QUARTZ FLASK
Log: GREEN MANA
Log: GREEN MANA
Log: TIMON'S AXE
Dev: Spawning server map02
Dev: Server spawned
Log: ---------------------------------------
Log: SEVEN PORTALS
Log: 
Dev: Client level loaded
Dev: 416 subdivides
Dev: 2843 seg subdivides
Dev: 15k light mem
- (clprogs.StatusBarScreen.SB_DrawMainBar)
- RunFunction
- (clprogs.StatusBarScreen.SB_DrawMainBar 213)
- RunFunction
- (clprogs.StatusBarScreen.SB_Drawer 38)
- RunFunction
- (clprogs.ClientGame.StatusBarDrawer 4)
- VObject::ExecuteFunction
- (clprogs.ClientGame.StatusBarDrawer)
- SCR_Update
- Host_Frame
System A: P4/3.20GHz, 800MHz FSB, HT (32bit) Audigy II w/4.1 Speakers 21" HP A4033A Monitor Native SATA Seagate 312006AS HDD (120GB) 16X Pioneer ATA100 DVD-ROM 52x Sony CD-RW ATA100 XFX nVidia GeForce 7800GS 256MB AGP8X Saitek Gamer's Keyboard Razer Diamondback Mouse Intel D865PERL Motherboard Windows XP Pro (32bit) System B (Laptop): AMD Turion64x2 1.6GHz Dual-Core (64bit) ATI HD Audio 15.1" Widescreen LCD PATA 4200RPM HDD 16X DVD+/-RW, DVD-RAM, CD-RW Drive ATI 200M 64MB Microsoft USB Wheelmouse Windows XP Pro x64 Edition (64bit) I have other systems as well, but haven't tried it on them yet. If needed, I can try it on them as well.
Tue, 22 Jan 2008 21:41:15

scen

[quote="Sephiroth":1q4dt8bh]I am playing through Hexen again (I have the expansion also, but it isn't installed) and want to play coop and/or dm with a few friends in-between classes. However, the first bug I have discovered is that on any computer I run Vavoom on, whether it is a 32bit or 64bit OS, the client crashes when searching for games or when specifying an IP address to connect to. This might be solved by specifying your IP manually in the launcher, but I have yet to test that theory. Is it your issue similar to this one?
Tue, 22 Jan 2008 23:03:20

Sephiroth

No, I read that thread but that isn't it. I have tried specifying the IP using the "-ip" parameter, but that won't help. I also do not have anything special in my hosts file, aside from the blocked sites added by SpyBot 1.5 for sites known for malware. The only other entry in there is for localhost, and it is 127.0.0.1 as it should be.
Wed, 23 Jan 2008 08:57:28

Crimson Wizard

It would be also useful if you mention the exact error message - it should be in the very end of log, something like "Reference is not set to an instance of an object" or "Segmentation violation" etc.
Wed, 23 Jan 2008 22:49:36

Sephiroth

That is the log, and no message box shows up in Windows indicating an error. You literally see the "Ethereal Travel" image, then the screen goes black and the window closes. Nothing else. I did make two logs of the multiplayer issue though. This is a log of attempting to connect by manually entering the server IP address. Again, my local IP was specified on the command-line.
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: adding ./hexen.gwa
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xflats.pk3
Init: Adding ./basev/hexen/xgfx.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./basev/hexen/xwalls.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address 10.0.0.11
Init: Selected OpenAL sound device
Init: Opened OpenAL device DirectSound3D
Init: AL_VENDOR: Creative Labs Inc.
Init: AL_RENDERER: Software
Init: AL_VERSION: OpenAL 1.0
Init: AL_EXTENSIONS:
Init: - EAX
Init: - 2.0,
Init: - EAX
Init: - 3.0,
Init: - EAX
Init: - Unified,
Init: - and
Init: - EAX-AC3
Init: EAX 2.0 supported
Init: Selected Windows multimedia system midi device
Init: Selected Win32 OpenGL rasteriser device
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Log: 1280x1024x32.
Init: GL_VENDOR: NVIDIA Corporation
Init: GL_RENDERER: GeForce 7800 GS/AGP/SSE2
Init: GL_VERSION: 2.1.1
Init: GL_EXTENSIONS:
Init: - GL_ARB_color_buffer_float
Init: - GL_ARB_depth_texture
Init: - GL_ARB_draw_buffers
Init: - GL_ARB_fragment_program
Init: - GL_ARB_fragment_program_shadow
Init: - GL_ARB_fragment_shader
Init: - GL_ARB_half_float_pixel
Init: - GL_ARB_imaging
Init: - GL_ARB_multisample
Init: - GL_ARB_multitexture
Init: - GL_ARB_occlusion_query
Init: - GL_ARB_pixel_buffer_object
Init: - GL_ARB_point_parameters
Init: - GL_ARB_point_sprite
Init: - GL_ARB_shadow
Init: - GL_ARB_shader_objects
Init: - GL_ARB_shading_language_100
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_float
Init: - GL_ARB_texture_mirrored_repeat
Init: - GL_ARB_texture_non_power_of_two
Init: - GL_ARB_texture_rectangle
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_vertex_shader
Init: - GL_ARB_window_pos
Init: - GL_ATI_draw_buffers
Init: - GL_ATI_texture_float
Init: - GL_ATI_texture_mirror_once
Init: - GL_S3_s3tc
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_equation_separate
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_Cg_shader
Init: - GL_EXT_depth_bounds_test
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_framebuffer_blit
Init: - GL_EXT_framebuffer_multisample
Init: - GL_EXT_framebuffer_object
Init: - GL_EXT_gpu_program_parameters
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_depth_stencil
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_pixel_buffer_object
Init: - GL_EXT_point_parameters
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_two_side
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_texture3D
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_cube_map
Init: - GL_EXT_texture_edge_clamp
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_env_dot3
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture_lod
Init: - GL_EXT_texture_lod_bias
Init: - GL_EXT_texture_mirror_clamp
Init: - GL_EXT_texture_object
Init: - GL_EXT_texture_sRGB
Init: - GL_EXT_timer_query
Init: - GL_EXT_vertex_array
Init: - GL_IBM_rasterpos_clip
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_KTX_buffer_region
Init: - GL_NV_blend_square
Init: - GL_NV_copy_depth_to_color
Init: - GL_NV_depth_clamp
Init: - GL_NV_fence
Init: - GL_NV_float_buffer
Init: - GL_NV_fog_distance
Init: - GL_NV_fragment_program
Init: - GL_NV_fragment_program_option
Init: - GL_NV_fragment_program2
Init: - GL_NV_framebuffer_multisample_coverage
Init: - GL_NV_half_float
Init: - GL_NV_light_max_exponent
Init: - GL_NV_multisample_filter_hint
Init: - GL_NV_occlusion_query
Init: - GL_NV_packed_depth_stencil
Init: - GL_NV_pixel_data_range
Init: - GL_NV_point_sprite
Init: - GL_NV_primitive_restart
Init: - GL_NV_register_combiners
Init: - GL_NV_register_combiners2
Init: - GL_NV_texgen_reflection
Init: - GL_NV_texture_compression_vtc
Init: - GL_NV_texture_env_combine4
Init: - GL_NV_texture_expand_normal
Init: - GL_NV_texture_rectangle
Init: - GL_NV_texture_shader
Init: - GL_NV_texture_shader2
Init: - GL_NV_texture_shader3
Init: - GL_NV_vertex_array_range
Init: - GL_NV_vertex_array_range2
Init: - GL_NV_vertex_program
Init: - GL_NV_vertex_program1_1
Init: - GL_NV_vertex_program2
Init: - GL_NV_vertex_program2_option
Init: - GL_NV_vertex_program3
Init: - GL_NVX_conditional_render
Init: - GL_SGIS_generate_mipmap
Init: - GL_SGIS_texture_lod
Init: - GL_SGIX_depth_texture
Init: - GL_SGIX_shadow
Init: - GL_SUN_slice_accum
Init: - GL_WIN_swap_hint
Init: - WGL_EXT_swap_control
Init: Maximum texture size: 4096
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Init: Max anisotropy 16.000000
Init: Clamp to edge extension found.
- VStr::Resize
- VDatagramDriver::SearchForHosts
- Datagram_SearchForHosts
- VNetwork::Slist_Poll
- VNetwork::Poll
- VNetwork::Connect
- CL_EstablishConnection
- VCommand::ExecuteString
- VCmdBuf::Exec
- Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown

ERROR: Segmentation Violation
This is a log of attempting to search for a server on the LAN. I did specify my IP address on the command-line.
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: adding ./hexen.gwa
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xflats.pk3
Init: Adding ./basev/hexen/xgfx.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./basev/hexen/xwalls.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address 10.0.0.11
Init: Selected OpenAL sound device
Init: Opened OpenAL device DirectSound3D
Init: AL_VENDOR: Creative Labs Inc.
Init: AL_RENDERER: Software
Init: AL_VERSION: OpenAL 1.0
Init: AL_EXTENSIONS:
Init: - EAX
Init: - 2.0,
Init: - EAX
Init: - 3.0,
Init: - EAX
Init: - Unified,
Init: - and
Init: - EAX-AC3
Init: EAX 2.0 supported
Init: Selected Windows multimedia system midi device
Init: Selected Win32 OpenGL rasteriser device
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Log: 1280x1024x32.
Init: GL_VENDOR: NVIDIA Corporation
Init: GL_RENDERER: GeForce 7800 GS/AGP/SSE2
Init: GL_VERSION: 2.1.1
Init: GL_EXTENSIONS:
Init: - GL_ARB_color_buffer_float
Init: - GL_ARB_depth_texture
Init: - GL_ARB_draw_buffers
Init: - GL_ARB_fragment_program
Init: - GL_ARB_fragment_program_shadow
Init: - GL_ARB_fragment_shader
Init: - GL_ARB_half_float_pixel
Init: - GL_ARB_imaging
Init: - GL_ARB_multisample
Init: - GL_ARB_multitexture
Init: - GL_ARB_occlusion_query
Init: - GL_ARB_pixel_buffer_object
Init: - GL_ARB_point_parameters
Init: - GL_ARB_point_sprite
Init: - GL_ARB_shadow
Init: - GL_ARB_shader_objects
Init: - GL_ARB_shading_language_100
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_float
Init: - GL_ARB_texture_mirrored_repeat
Init: - GL_ARB_texture_non_power_of_two
Init: - GL_ARB_texture_rectangle
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_vertex_shader
Init: - GL_ARB_window_pos
Init: - GL_ATI_draw_buffers
Init: - GL_ATI_texture_float
Init: - GL_ATI_texture_mirror_once
Init: - GL_S3_s3tc
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_equation_separate
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_Cg_shader
Init: - GL_EXT_depth_bounds_test
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_framebuffer_blit
Init: - GL_EXT_framebuffer_multisample
Init: - GL_EXT_framebuffer_object
Init: - GL_EXT_gpu_program_parameters
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_depth_stencil
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_pixel_buffer_object
Init: - GL_EXT_point_parameters
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_two_side
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_texture3D
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_cube_map
Init: - GL_EXT_texture_edge_clamp
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_env_dot3
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture_lod
Init: - GL_EXT_texture_lod_bias
Init: - GL_EXT_texture_mirror_clamp
Init: - GL_EXT_texture_object
Init: - GL_EXT_texture_sRGB
Init: - GL_EXT_timer_query
Init: - GL_EXT_vertex_array
Init: - GL_IBM_rasterpos_clip
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_KTX_buffer_region
Init: - GL_NV_blend_square
Init: - GL_NV_copy_depth_to_color
Init: - GL_NV_depth_clamp
Init: - GL_NV_fence
Init: - GL_NV_float_buffer
Init: - GL_NV_fog_distance
Init: - GL_NV_fragment_program
Init: - GL_NV_fragment_program_option
Init: - GL_NV_fragment_program2
Init: - GL_NV_framebuffer_multisample_coverage
Init: - GL_NV_half_float
Init: - GL_NV_light_max_exponent
Init: - GL_NV_multisample_filter_hint
Init: - GL_NV_occlusion_query
Init: - GL_NV_packed_depth_stencil
Init: - GL_NV_pixel_data_range
Init: - GL_NV_point_sprite
Init: - GL_NV_primitive_restart
Init: - GL_NV_register_combiners
Init: - GL_NV_register_combiners2
Init: - GL_NV_texgen_reflection
Init: - GL_NV_texture_compression_vtc
Init: - GL_NV_texture_env_combine4
Init: - GL_NV_texture_expand_normal
Init: - GL_NV_texture_rectangle
Init: - GL_NV_texture_shader
Init: - GL_NV_texture_shader2
Init: - GL_NV_texture_shader3
Init: - GL_NV_vertex_array_range
Init: - GL_NV_vertex_array_range2
Init: - GL_NV_vertex_program
Init: - GL_NV_vertex_program1_1
Init: - GL_NV_vertex_program2
Init: - GL_NV_vertex_program2_option
Init: - GL_NV_vertex_program3
Init: - GL_NVX_conditional_render
Init: - GL_SGIS_generate_mipmap
Init: - GL_SGIS_texture_lod
Init: - GL_SGIX_depth_texture
Init: - GL_SGIX_shadow
Init: - GL_SUN_slice_accum
Init: - GL_WIN_swap_hint
Init: - WGL_EXT_swap_control
Init: Maximum texture size: 4096
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Init: Max anisotropy 16.000000
Init: Clamp to edge extension found.
Fri, 25 Jan 2008 03:09:51

Sephiroth

Found another game-breaking bug, although this one is in single-player mode. If you do things right on the first hub in Hexen, you can go to the secret level "Bright Crucible". The game will lock up frequently on that level, but three things stand out. [list:1l2kbcyj] [*:1l2kbcyj]It likes to lock-up as you come into view of the room with the red crystal in it as the fireballs become visible[/*:m:1l2kbcyj] [*:1l2kbcyj]The glass to the room where you use the red crystal never breaks, preventing you from exiting the level[/*:m:1l2kbcyj] [*:1l2kbcyj]If you cheat and noclip into the room and use the crystal, the fireballs stop but the stairs never rise, nor does the door open to the area with the icon of the defender[/*:m:1l2kbcyj] [*:1l2kbcyj]The doorway where the swamp runs never opens[/*:m:1l2kbcyj] [*:1l2kbcyj]If you noclip into the room with the portal, the game crashes upon entering the portal[/*:m:1l2kbcyj][/list:u:1l2kbcyj] The rest of the first hub ran fine. In fact I could have skipped the secret level and gone to hub two, but I do everything if I can, and now my player is stuck there because I saved it in that level. Another thing that I discovered is that OpenAL may be partially responsible for the crashing. I was on another computer while discovering all of this, but after using noclip to reach the exit portal and warping with logging on, I noticed the log stopped logging at the host frame line like I was in multiplayer. I took a long-shot and turned off OpenAL to allow it to use DSound and it still crashed, but the entire log and shutdown sequence got logged. That makes no sense because I use OpenAL in games like UT3 and it works fine.
Sat, 26 Jan 2008 18:48:44

Sephiroth

I just tried playing a multiplayer game by myself in Hexen on the first map. I simply accepted the defaults, started it, and tried to warp. However, I turned off OpenAL and was using D3D and THIS time I got a full exit with error, which does not happen when using OpenAL. The attached file is an image of the error. Below is my debug log.
Init: Adding ./basev/common/basepak.pk3
Init: adding ./hexen.wad
Init: adding ./hexen.gwa
Init: Adding ./basev/hexen/basepak.pk3
Init: Adding ./basev/hexen/xflats.pk3
Init: Adding ./basev/hexen/xgfx.pk3
Init: Adding ./basev/hexen/xmodels.pk3
Init: Adding ./basev/hexen/xwalls.pk3
Init: Winsock TCP/IP Initialised
DevNet: TCP/IP address 10.0.0.11
Init: Selected DirectSound sound device
Init: ======================================
Init: Initialising DirectSound driver.
Init: 3D sound on
Init: IKsPropertySet acquired
Init: EAX 2.0 supported
Init: Selected Windows multimedia system midi device
Init: Using 60 sound buffers
Init: Selected Win32 OpenGL rasteriser device
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Log: 1280x1024x32.
Init: GL_VENDOR: NVIDIA Corporation
Init: GL_RENDERER: GeForce 7800 GS/AGP/SSE2
Init: GL_VERSION: 2.1.1
Init: GL_EXTENSIONS:
Init: - GL_ARB_color_buffer_float
Init: - GL_ARB_depth_texture
Init: - GL_ARB_draw_buffers
Init: - GL_ARB_fragment_program
Init: - GL_ARB_fragment_program_shadow
Init: - GL_ARB_fragment_shader
Init: - GL_ARB_half_float_pixel
Init: - GL_ARB_imaging
Init: - GL_ARB_multisample
Init: - GL_ARB_multitexture
Init: - GL_ARB_occlusion_query
Init: - GL_ARB_pixel_buffer_object
Init: - GL_ARB_point_parameters
Init: - GL_ARB_point_sprite
Init: - GL_ARB_shadow
Init: - GL_ARB_shader_objects
Init: - GL_ARB_shading_language_100
Init: - GL_ARB_texture_border_clamp
Init: - GL_ARB_texture_compression
Init: - GL_ARB_texture_cube_map
Init: - GL_ARB_texture_env_add
Init: - GL_ARB_texture_env_combine
Init: - GL_ARB_texture_env_dot3
Init: - GL_ARB_texture_float
Init: - GL_ARB_texture_mirrored_repeat
Init: - GL_ARB_texture_non_power_of_two
Init: - GL_ARB_texture_rectangle
Init: - GL_ARB_transpose_matrix
Init: - GL_ARB_vertex_buffer_object
Init: - GL_ARB_vertex_program
Init: - GL_ARB_vertex_shader
Init: - GL_ARB_window_pos
Init: - GL_ATI_draw_buffers
Init: - GL_ATI_texture_float
Init: - GL_ATI_texture_mirror_once
Init: - GL_S3_s3tc
Init: - GL_EXT_texture_env_add
Init: - GL_EXT_abgr
Init: - GL_EXT_bgra
Init: - GL_EXT_blend_color
Init: - GL_EXT_blend_equation_separate
Init: - GL_EXT_blend_func_separate
Init: - GL_EXT_blend_minmax
Init: - GL_EXT_blend_subtract
Init: - GL_EXT_compiled_vertex_array
Init: - GL_EXT_Cg_shader
Init: - GL_EXT_depth_bounds_test
Init: - GL_EXT_draw_range_elements
Init: - GL_EXT_fog_coord
Init: - GL_EXT_framebuffer_blit
Init: - GL_EXT_framebuffer_multisample
Init: - GL_EXT_framebuffer_object
Init: - GL_EXT_gpu_program_parameters
Init: - GL_EXT_multi_draw_arrays
Init: - GL_EXT_packed_depth_stencil
Init: - GL_EXT_packed_pixels
Init: - GL_EXT_pixel_buffer_object
Init: - GL_EXT_point_parameters
Init: - GL_EXT_rescale_normal
Init: - GL_EXT_secondary_color
Init: - GL_EXT_separate_specular_color
Init: - GL_EXT_shadow_funcs
Init: - GL_EXT_stencil_two_side
Init: - GL_EXT_stencil_wrap
Init: - GL_EXT_texture3D
Init: - GL_EXT_texture_compression_s3tc
Init: - GL_EXT_texture_cube_map
Init: - GL_EXT_texture_edge_clamp
Init: - GL_EXT_texture_env_combine
Init: - GL_EXT_texture_env_dot3
Init: - GL_EXT_texture_filter_anisotropic
Init: - GL_EXT_texture_lod
Init: - GL_EXT_texture_lod_bias
Init: - GL_EXT_texture_mirror_clamp
Init: - GL_EXT_texture_object
Init: - GL_EXT_texture_sRGB
Init: - GL_EXT_timer_query
Init: - GL_EXT_vertex_array
Init: - GL_IBM_rasterpos_clip
Init: - GL_IBM_texture_mirrored_repeat
Init: - GL_KTX_buffer_region
Init: - GL_NV_blend_square
Init: - GL_NV_copy_depth_to_color
Init: - GL_NV_depth_clamp
Init: - GL_NV_fence
Init: - GL_NV_float_buffer
Init: - GL_NV_fog_distance
Init: - GL_NV_fragment_program
Init: - GL_NV_fragment_program_option
Init: - GL_NV_fragment_program2
Init: - GL_NV_framebuffer_multisample_coverage
Init: - GL_NV_half_float
Init: - GL_NV_light_max_exponent
Init: - GL_NV_multisample_filter_hint
Init: - GL_NV_occlusion_query
Init: - GL_NV_packed_depth_stencil
Init: - GL_NV_pixel_data_range
Init: - GL_NV_point_sprite
Init: - GL_NV_primitive_restart
Init: - GL_NV_register_combiners
Init: - GL_NV_register_combiners2
Init: - GL_NV_texgen_reflection
Init: - GL_NV_texture_compression_vtc
Init: - GL_NV_texture_env_combine4
Init: - GL_NV_texture_expand_normal
Init: - GL_NV_texture_rectangle
Init: - GL_NV_texture_shader
Init: - GL_NV_texture_shader2
Init: - GL_NV_texture_shader3
Init: - GL_NV_vertex_array_range
Init: - GL_NV_vertex_array_range2
Init: - GL_NV_vertex_program
Init: - GL_NV_vertex_program1_1
Init: - GL_NV_vertex_program2
Init: - GL_NV_vertex_program2_option
Init: - GL_NV_vertex_program3
Init: - GL_NVX_conditional_render
Init: - GL_SGIS_generate_mipmap
Init: - GL_SGIS_texture_lod
Init: - GL_SGIX_depth_texture
Init: - GL_SGIX_shadow
Init: - GL_SUN_slice_accum
Init: - GL_WIN_swap_hint
Init: - WGL_EXT_swap_control
Init: Maximum texture size: 4096
Init: Found GL_ARB_multitexture...
Init: Multitexture extensions found.
Init: Max anisotropy 16.000000
Init: Clamp to edge extension found.
Dev: Spawning server map01
Dev: Server spawned
Dev: CL_EstablishConnection: connected to local
Dev: Client LOCAL connected
Log: ---------------------------------------
Log: WINNOWING HALL
Log: 
Dev: Client level loaded
Dev: 159 subdivides
Dev: 662 seg subdivides
Dev: 75k light mem
Log: FROST SHARDS
Log: SERPENT STAFF
Log: BLUE MANA
Log: FLECHETTE
Log: FLECHETTE
Log: FLECHETTE
Log: FLECHETTE
Log: SEGMENT OF WRAITHVERGE
Log: BLUE MANA
Log: FLECHETTE
Log: BLUE MANA
Log: TIMON'S AXE
Log: GREEN MANA
Log: GREEN MANA
Log: AMULET OF WARDING
Log: SEGMENT OF WRAITHVERGE
Log: GREEN MANA
Log: HAMMER OF RETRIBUTION
Log: GREEN MANA
Log: TORCH
Log: GREEN MANA
Log: QUARTZ FLASK
Log: GREEN MANA
Log: GREEN MANA
Log: SEGMENT OF BLOODSCOURGE
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: DISC OF REPULSION
Log: FLECHETTE
Dev: Spawning server map02
Dev: Server spawned
Log: ---------------------------------------
Log: SEVEN PORTALS
Log: 
Dev: Client level loaded
Dev: 416 subdivides
Dev: 2843 seg subdivides
Dev: 15k light mem
- (clprogs.StatusBarScreen.SB_DrawMainBar)
- RunFunction
- (clprogs.StatusBarScreen.SB_DrawMainBar 203)
- RunFunction
- (clprogs.StatusBarScreen.SB_Drawer 38)
- RunFunction
- (clprogs.ClientGame.StatusBarDrawer 4)
- VObject::ExecuteFunction
- (clprogs.ClientGame.StatusBarDrawer)
- SCR_Update
- Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Dev: Sending clc_disconnect
Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Reference not set to an instance of an object
Z_Free after Z_Shutdown
Hope this helps. Well I can't upload the error screenshot so I will host it at the link below. Error Message
Tue, 29 Jan 2008 04:26:00

Sephiroth

Found another few bugs. I have installed the IPX/SPX protocol and can play the original games without sound over the IPX network in Windows XP, but the IPX in the game suffers and won't connect. Also, dying in Heretic has about a 75% chance of causing the game to exit, although just starting a new game and dying doesn't trigger it, which blows my mind. You actually have to play a level or two then it starts happening and persists through saving the game and reloading it. Below is a complete list of bugs I have been rigorously testing and cannot find a fix for. [list:o4i9ge3r] [*:o4i9ge3r]Clicking "search for games" results in the client exiting if a server is found whether you use IPX or UDP[/*:m:o4i9ge3r] [*:o4i9ge3r]Typing in an IP address or IPX number causes the game to exit when trying to connect[/*:m:o4i9ge3r] [*:o4i9ge3r]Dying in Heretic almost always causes my client to drop to Windows[/*:m:o4i9ge3r] [*:o4i9ge3r]Attempting to change levels in Hexen in coop or DM mode crashes the server[/*:m:o4i9ge3r] [*:o4i9ge3r]Hexen scripts on Bright Crucible (map 7) do not work, making it impossible to complete the level, and attempting to noclip to the portal results in a crash[/*:m:o4i9ge3r] [*:o4i9ge3r]Using OpenAL in Windows prevents the log-file from being completely written when a crash occurs[/*:m:o4i9ge3r] [*:o4i9ge3r]In Ultimate Doom when you choose the option to configure your name and player skin, the game crashes in D3D and OpenGL[/*:m:o4i9ge3r] [*:o4i9ge3r]D3D mode supports AA (or maybe it was AS) and OpenGL mode does not[/*:m:o4i9ge3r] [*:o4i9ge3r]Using D3D causes artifacting (random triangular shapes spammed on the screen) in Ultimate Doom where OpenGL does not, although this was tested only on the first two or three levels of UDoom, and not the other games[/*:m:o4i9ge3r][/list:u:o4i9ge3r] That's all I can think of right now. If I find more, I'll post them.
Tue, 29 Jan 2008 08:31:05

scen

[quote="Sephiroth":uv133uma]* Just one suggestion: it's better to open several distinct bug reports (one for each problem), so it's easier to track them. About the IPS driver, Janis have removed it from Windows version from SVN sources recently, maybe because it was a bit broken (i suppose).
Tue, 29 Jan 2008 17:49:49

Sephiroth

Thanks for letting me know about IPX/SPX, I was unaware that it was disabled/removed. I keep IPX on my network because it is ten times faster than TCP/UDP, and also make it fairly impossible to hack my local network. I have IPX here and my router accepts that and converts to TCP/UDP and communicates that to the internet, and that would throw most hackers. Anyway, if the moderators want me to post each bug in a detailed thread and go over what I have attempted to do to resolve each one, I will. However, starting a bunch of threads seems like a good way to ban-land, so until I hear from a moderator I'll leave them in this thread.
Tue, 29 Jan 2008 18:42:17

Janis Legzdinsh

Yes, please use separate threads for each bug.
Wed, 30 Jan 2008 05:45:49

Sephiroth

You got it, I'll document all my attempts at finding and/or fixing the causes and post detailed threads tomorrow evening.

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