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Sephiroth
Init: Adding ./basev/common/basepak.pk3 Init: adding ./hexen.wad Init: adding ./hexen.gwa Init: Adding ./basev/hexen/basepak.pk3 Init: Adding ./basev/hexen/xflats.pk3 Init: Adding ./basev/hexen/xgfx.pk3 Init: Adding ./basev/hexen/xmodels.pk3 Init: Adding ./basev/hexen/xwalls.pk3 Init: Winsock TCP/IP Initialised DevNet: TCP/IP address 192.168.1.60 Init: Selected OpenAL sound device Init: Opened OpenAL device DirectSound Init: AL_VENDOR: Creative Labs Inc. Init: AL_RENDERER: Software Init: AL_VERSION: OpenAL 1.0 Init: AL_EXTENSIONS: Init: - EAX Init: - 2.0, Init: - EAX Init: - 3.0, Init: - EAX Init: - Unified, Init: - and Init: - EAX-AC3 Init: Selected Windows multimedia system midi device Init: Selected Win32 OpenGL rasteriser device Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Unknown command skin Log: Can't find autoexec.cfg Log: 1280x1024x32. Init: GL_VENDOR: Intel Init: GL_RENDERER: Intel 945G Init: GL_VERSION: 1.4.0 - Build 4.14.10.4308 Init: GL_EXTENSIONS: Init: - GL_ARB_depth_texture Init: - GL_ARB_fragment_program Init: - GL_ARB_multitexture Init: - GL_ARB_point_parameters Init: - GL_ARB_shadow Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_env_crossbar Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_window_pos Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_clip_volume_hint Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_cull_vertex Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_pixels Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_two_side Init: - GL_EXT_stencil_wrap Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_env_add Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture3D Init: - GL_3DFX_texture_compression_FXT1 Init: - GL_IBM_texture_mirrored_repeat Init: - GL_NV_blend_square Init: - GL_NV_texgen_reflection Init: - GL_SGIS_generate_mipmap Init: - GL_WIN_swap_hint Init: Maximum texture size: 2048 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Init: Max anisotropy 4.000000 Dev: Spawning server map01 Dev: Server spawned Dev: CL_EstablishConnection: connected to local Dev: Client LOCAL connected Log: --------------------------------------- Log: WINNOWING HALL Log: Dev: Client level loaded Dev: 159 subdivides Dev: 662 seg subdivides Dev: 70k light mem Log: ICON OF THE DEFENDER Log: SEGMENT OF QUIETUS Log: ARC OF DEATH Log: GREEN MANA Log: HAMMER OF RETRIBUTION Log: GREEN MANA Log: GREEN MANA Log: QUARTZ FLASK Log: GREEN MANA Log: GREEN MANA Log: TIMON'S AXE Dev: Spawning server map02 Dev: Server spawned Log: --------------------------------------- Log: SEVEN PORTALS Log: Dev: Client level loaded Dev: 416 subdivides Dev: 2843 seg subdivides Dev: 15k light mem - (clprogs.StatusBarScreen.SB_DrawMainBar) - RunFunction - (clprogs.StatusBarScreen.SB_DrawMainBar 213) - RunFunction - (clprogs.StatusBarScreen.SB_Drawer 38) - RunFunction - (clprogs.ClientGame.StatusBarDrawer 4) - VObject::ExecuteFunction - (clprogs.ClientGame.StatusBarDrawer) - SCR_Update - Host_FrameSystem A: P4/3.20GHz, 800MHz FSB, HT (32bit) Audigy II w/4.1 Speakers 21" HP A4033A Monitor Native SATA Seagate 312006AS HDD (120GB) 16X Pioneer ATA100 DVD-ROM 52x Sony CD-RW ATA100 XFX nVidia GeForce 7800GS 256MB AGP8X Saitek Gamer's Keyboard Razer Diamondback Mouse Intel D865PERL Motherboard Windows XP Pro (32bit) System B (Laptop): AMD Turion64x2 1.6GHz Dual-Core (64bit) ATI HD Audio 15.1" Widescreen LCD PATA 4200RPM HDD 16X DVD+/-RW, DVD-RAM, CD-RW Drive ATI 200M 64MB Microsoft USB Wheelmouse Windows XP Pro x64 Edition (64bit) I have other systems as well, but haven't tried it on them yet. If needed, I can try it on them as well.
scen
Sephiroth
Crimson Wizard
Sephiroth
Init: Adding ./basev/common/basepak.pk3 Init: adding ./hexen.wad Init: adding ./hexen.gwa Init: Adding ./basev/hexen/basepak.pk3 Init: Adding ./basev/hexen/xflats.pk3 Init: Adding ./basev/hexen/xgfx.pk3 Init: Adding ./basev/hexen/xmodels.pk3 Init: Adding ./basev/hexen/xwalls.pk3 Init: Winsock TCP/IP Initialised DevNet: TCP/IP address 10.0.0.11 Init: Selected OpenAL sound device Init: Opened OpenAL device DirectSound3D Init: AL_VENDOR: Creative Labs Inc. Init: AL_RENDERER: Software Init: AL_VERSION: OpenAL 1.0 Init: AL_EXTENSIONS: Init: - EAX Init: - 2.0, Init: - EAX Init: - 3.0, Init: - EAX Init: - Unified, Init: - and Init: - EAX-AC3 Init: EAX 2.0 supported Init: Selected Windows multimedia system midi device Init: Selected Win32 OpenGL rasteriser device Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Log: 1280x1024x32. Init: GL_VENDOR: NVIDIA Corporation Init: GL_RENDERER: GeForce 7800 GS/AGP/SSE2 Init: GL_VERSION: 2.1.1 Init: GL_EXTENSIONS: Init: - GL_ARB_color_buffer_float Init: - GL_ARB_depth_texture Init: - GL_ARB_draw_buffers Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_program_shadow Init: - GL_ARB_fragment_shader Init: - GL_ARB_half_float_pixel Init: - GL_ARB_imaging Init: - GL_ARB_multisample Init: - GL_ARB_multitexture Init: - GL_ARB_occlusion_query Init: - GL_ARB_pixel_buffer_object Init: - GL_ARB_point_parameters Init: - GL_ARB_point_sprite Init: - GL_ARB_shadow Init: - GL_ARB_shader_objects Init: - GL_ARB_shading_language_100 Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_float Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_texture_non_power_of_two Init: - GL_ARB_texture_rectangle Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ATI_draw_buffers Init: - GL_ATI_texture_float Init: - GL_ATI_texture_mirror_once Init: - GL_S3_s3tc Init: - GL_EXT_texture_env_add Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_equation_separate Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_Cg_shader Init: - GL_EXT_depth_bounds_test Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_blit Init: - GL_EXT_framebuffer_multisample Init: - GL_EXT_framebuffer_object Init: - GL_EXT_gpu_program_parameters Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_depth_stencil Init: - GL_EXT_packed_pixels Init: - GL_EXT_pixel_buffer_object Init: - GL_EXT_point_parameters Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_two_side Init: - GL_EXT_stencil_wrap Init: - GL_EXT_texture3D Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_lod Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_sRGB Init: - GL_EXT_timer_query Init: - GL_EXT_vertex_array Init: - GL_IBM_rasterpos_clip Init: - GL_IBM_texture_mirrored_repeat Init: - GL_KTX_buffer_region Init: - GL_NV_blend_square Init: - GL_NV_copy_depth_to_color Init: - GL_NV_depth_clamp Init: - GL_NV_fence Init: - GL_NV_float_buffer Init: - GL_NV_fog_distance Init: - GL_NV_fragment_program Init: - GL_NV_fragment_program_option Init: - GL_NV_fragment_program2 Init: - GL_NV_framebuffer_multisample_coverage Init: - GL_NV_half_float Init: - GL_NV_light_max_exponent Init: - GL_NV_multisample_filter_hint Init: - GL_NV_occlusion_query Init: - GL_NV_packed_depth_stencil Init: - GL_NV_pixel_data_range Init: - GL_NV_point_sprite Init: - GL_NV_primitive_restart Init: - GL_NV_register_combiners Init: - GL_NV_register_combiners2 Init: - GL_NV_texgen_reflection Init: - GL_NV_texture_compression_vtc Init: - GL_NV_texture_env_combine4 Init: - GL_NV_texture_expand_normal Init: - GL_NV_texture_rectangle Init: - GL_NV_texture_shader Init: - GL_NV_texture_shader2 Init: - GL_NV_texture_shader3 Init: - GL_NV_vertex_array_range Init: - GL_NV_vertex_array_range2 Init: - GL_NV_vertex_program Init: - GL_NV_vertex_program1_1 Init: - GL_NV_vertex_program2 Init: - GL_NV_vertex_program2_option Init: - GL_NV_vertex_program3 Init: - GL_NVX_conditional_render Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_texture_lod Init: - GL_SGIX_depth_texture Init: - GL_SGIX_shadow Init: - GL_SUN_slice_accum Init: - GL_WIN_swap_hint Init: - WGL_EXT_swap_control Init: Maximum texture size: 4096 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Init: Max anisotropy 16.000000 Init: Clamp to edge extension found. - VStr::Resize - VDatagramDriver::SearchForHosts - Datagram_SearchForHosts - VNetwork::Slist_Poll - VNetwork::Poll - VNetwork::Connect - CL_EstablishConnection - VCommand::ExecuteString - VCmdBuf::Exec - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Segmentation ViolationThis is a log of attempting to search for a server on the LAN. I did specify my IP address on the command-line.
Init: Adding ./basev/common/basepak.pk3 Init: adding ./hexen.wad Init: adding ./hexen.gwa Init: Adding ./basev/hexen/basepak.pk3 Init: Adding ./basev/hexen/xflats.pk3 Init: Adding ./basev/hexen/xgfx.pk3 Init: Adding ./basev/hexen/xmodels.pk3 Init: Adding ./basev/hexen/xwalls.pk3 Init: Winsock TCP/IP Initialised DevNet: TCP/IP address 10.0.0.11 Init: Selected OpenAL sound device Init: Opened OpenAL device DirectSound3D Init: AL_VENDOR: Creative Labs Inc. Init: AL_RENDERER: Software Init: AL_VERSION: OpenAL 1.0 Init: AL_EXTENSIONS: Init: - EAX Init: - 2.0, Init: - EAX Init: - 3.0, Init: - EAX Init: - Unified, Init: - and Init: - EAX-AC3 Init: EAX 2.0 supported Init: Selected Windows multimedia system midi device Init: Selected Win32 OpenGL rasteriser device Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Log: 1280x1024x32. Init: GL_VENDOR: NVIDIA Corporation Init: GL_RENDERER: GeForce 7800 GS/AGP/SSE2 Init: GL_VERSION: 2.1.1 Init: GL_EXTENSIONS: Init: - GL_ARB_color_buffer_float Init: - GL_ARB_depth_texture Init: - GL_ARB_draw_buffers Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_program_shadow Init: - GL_ARB_fragment_shader Init: - GL_ARB_half_float_pixel Init: - GL_ARB_imaging Init: - GL_ARB_multisample Init: - GL_ARB_multitexture Init: - GL_ARB_occlusion_query Init: - GL_ARB_pixel_buffer_object Init: - GL_ARB_point_parameters Init: - GL_ARB_point_sprite Init: - GL_ARB_shadow Init: - GL_ARB_shader_objects Init: - GL_ARB_shading_language_100 Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_float Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_texture_non_power_of_two Init: - GL_ARB_texture_rectangle Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ATI_draw_buffers Init: - GL_ATI_texture_float Init: - GL_ATI_texture_mirror_once Init: - GL_S3_s3tc Init: - GL_EXT_texture_env_add Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_equation_separate Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_Cg_shader Init: - GL_EXT_depth_bounds_test Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_blit Init: - GL_EXT_framebuffer_multisample Init: - GL_EXT_framebuffer_object Init: - GL_EXT_gpu_program_parameters Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_depth_stencil Init: - GL_EXT_packed_pixels Init: - GL_EXT_pixel_buffer_object Init: - GL_EXT_point_parameters Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_two_side Init: - GL_EXT_stencil_wrap Init: - GL_EXT_texture3D Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_lod Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_sRGB Init: - GL_EXT_timer_query Init: - GL_EXT_vertex_array Init: - GL_IBM_rasterpos_clip Init: - GL_IBM_texture_mirrored_repeat Init: - GL_KTX_buffer_region Init: - GL_NV_blend_square Init: - GL_NV_copy_depth_to_color Init: - GL_NV_depth_clamp Init: - GL_NV_fence Init: - GL_NV_float_buffer Init: - GL_NV_fog_distance Init: - GL_NV_fragment_program Init: - GL_NV_fragment_program_option Init: - GL_NV_fragment_program2 Init: - GL_NV_framebuffer_multisample_coverage Init: - GL_NV_half_float Init: - GL_NV_light_max_exponent Init: - GL_NV_multisample_filter_hint Init: - GL_NV_occlusion_query Init: - GL_NV_packed_depth_stencil Init: - GL_NV_pixel_data_range Init: - GL_NV_point_sprite Init: - GL_NV_primitive_restart Init: - GL_NV_register_combiners Init: - GL_NV_register_combiners2 Init: - GL_NV_texgen_reflection Init: - GL_NV_texture_compression_vtc Init: - GL_NV_texture_env_combine4 Init: - GL_NV_texture_expand_normal Init: - GL_NV_texture_rectangle Init: - GL_NV_texture_shader Init: - GL_NV_texture_shader2 Init: - GL_NV_texture_shader3 Init: - GL_NV_vertex_array_range Init: - GL_NV_vertex_array_range2 Init: - GL_NV_vertex_program Init: - GL_NV_vertex_program1_1 Init: - GL_NV_vertex_program2 Init: - GL_NV_vertex_program2_option Init: - GL_NV_vertex_program3 Init: - GL_NVX_conditional_render Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_texture_lod Init: - GL_SGIX_depth_texture Init: - GL_SGIX_shadow Init: - GL_SUN_slice_accum Init: - GL_WIN_swap_hint Init: - WGL_EXT_swap_control Init: Maximum texture size: 4096 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Init: Max anisotropy 16.000000 Init: Clamp to edge extension found.
Sephiroth
Sephiroth
Init: Adding ./basev/common/basepak.pk3 Init: adding ./hexen.wad Init: adding ./hexen.gwa Init: Adding ./basev/hexen/basepak.pk3 Init: Adding ./basev/hexen/xflats.pk3 Init: Adding ./basev/hexen/xgfx.pk3 Init: Adding ./basev/hexen/xmodels.pk3 Init: Adding ./basev/hexen/xwalls.pk3 Init: Winsock TCP/IP Initialised DevNet: TCP/IP address 10.0.0.11 Init: Selected DirectSound sound device Init: ====================================== Init: Initialising DirectSound driver. Init: 3D sound on Init: IKsPropertySet acquired Init: EAX 2.0 supported Init: Selected Windows multimedia system midi device Init: Using 60 sound buffers Init: Selected Win32 OpenGL rasteriser device Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Log: 1280x1024x32. Init: GL_VENDOR: NVIDIA Corporation Init: GL_RENDERER: GeForce 7800 GS/AGP/SSE2 Init: GL_VERSION: 2.1.1 Init: GL_EXTENSIONS: Init: - GL_ARB_color_buffer_float Init: - GL_ARB_depth_texture Init: - GL_ARB_draw_buffers Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_program_shadow Init: - GL_ARB_fragment_shader Init: - GL_ARB_half_float_pixel Init: - GL_ARB_imaging Init: - GL_ARB_multisample Init: - GL_ARB_multitexture Init: - GL_ARB_occlusion_query Init: - GL_ARB_pixel_buffer_object Init: - GL_ARB_point_parameters Init: - GL_ARB_point_sprite Init: - GL_ARB_shadow Init: - GL_ARB_shader_objects Init: - GL_ARB_shading_language_100 Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_float Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_texture_non_power_of_two Init: - GL_ARB_texture_rectangle Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ATI_draw_buffers Init: - GL_ATI_texture_float Init: - GL_ATI_texture_mirror_once Init: - GL_S3_s3tc Init: - GL_EXT_texture_env_add Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_equation_separate Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_Cg_shader Init: - GL_EXT_depth_bounds_test Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_blit Init: - GL_EXT_framebuffer_multisample Init: - GL_EXT_framebuffer_object Init: - GL_EXT_gpu_program_parameters Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_depth_stencil Init: - GL_EXT_packed_pixels Init: - GL_EXT_pixel_buffer_object Init: - GL_EXT_point_parameters Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_two_side Init: - GL_EXT_stencil_wrap Init: - GL_EXT_texture3D Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_lod Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_sRGB Init: - GL_EXT_timer_query Init: - GL_EXT_vertex_array Init: - GL_IBM_rasterpos_clip Init: - GL_IBM_texture_mirrored_repeat Init: - GL_KTX_buffer_region Init: - GL_NV_blend_square Init: - GL_NV_copy_depth_to_color Init: - GL_NV_depth_clamp Init: - GL_NV_fence Init: - GL_NV_float_buffer Init: - GL_NV_fog_distance Init: - GL_NV_fragment_program Init: - GL_NV_fragment_program_option Init: - GL_NV_fragment_program2 Init: - GL_NV_framebuffer_multisample_coverage Init: - GL_NV_half_float Init: - GL_NV_light_max_exponent Init: - GL_NV_multisample_filter_hint Init: - GL_NV_occlusion_query Init: - GL_NV_packed_depth_stencil Init: - GL_NV_pixel_data_range Init: - GL_NV_point_sprite Init: - GL_NV_primitive_restart Init: - GL_NV_register_combiners Init: - GL_NV_register_combiners2 Init: - GL_NV_texgen_reflection Init: - GL_NV_texture_compression_vtc Init: - GL_NV_texture_env_combine4 Init: - GL_NV_texture_expand_normal Init: - GL_NV_texture_rectangle Init: - GL_NV_texture_shader Init: - GL_NV_texture_shader2 Init: - GL_NV_texture_shader3 Init: - GL_NV_vertex_array_range Init: - GL_NV_vertex_array_range2 Init: - GL_NV_vertex_program Init: - GL_NV_vertex_program1_1 Init: - GL_NV_vertex_program2 Init: - GL_NV_vertex_program2_option Init: - GL_NV_vertex_program3 Init: - GL_NVX_conditional_render Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_texture_lod Init: - GL_SGIX_depth_texture Init: - GL_SGIX_shadow Init: - GL_SUN_slice_accum Init: - GL_WIN_swap_hint Init: - WGL_EXT_swap_control Init: Maximum texture size: 4096 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Init: Max anisotropy 16.000000 Init: Clamp to edge extension found. Dev: Spawning server map01 Dev: Server spawned Dev: CL_EstablishConnection: connected to local Dev: Client LOCAL connected Log: --------------------------------------- Log: WINNOWING HALL Log: Dev: Client level loaded Dev: 159 subdivides Dev: 662 seg subdivides Dev: 75k light mem Log: FROST SHARDS Log: SERPENT STAFF Log: BLUE MANA Log: FLECHETTE Log: FLECHETTE Log: FLECHETTE Log: FLECHETTE Log: SEGMENT OF WRAITHVERGE Log: BLUE MANA Log: FLECHETTE Log: BLUE MANA Log: TIMON'S AXE Log: GREEN MANA Log: GREEN MANA Log: AMULET OF WARDING Log: SEGMENT OF WRAITHVERGE Log: GREEN MANA Log: HAMMER OF RETRIBUTION Log: GREEN MANA Log: TORCH Log: GREEN MANA Log: QUARTZ FLASK Log: GREEN MANA Log: GREEN MANA Log: SEGMENT OF BLOODSCOURGE Log: DISC OF REPULSION Log: DISC OF REPULSION Log: DISC OF REPULSION Log: DISC OF REPULSION Log: FLECHETTE Dev: Spawning server map02 Dev: Server spawned Log: --------------------------------------- Log: SEVEN PORTALS Log: Dev: Client level loaded Dev: 416 subdivides Dev: 2843 seg subdivides Dev: 15k light mem - (clprogs.StatusBarScreen.SB_DrawMainBar) - RunFunction - (clprogs.StatusBarScreen.SB_DrawMainBar 203) - RunFunction - (clprogs.StatusBarScreen.SB_Drawer 38) - RunFunction - (clprogs.ClientGame.StatusBarDrawer 4) - VObject::ExecuteFunction - (clprogs.ClientGame.StatusBarDrawer) - SCR_Update - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Dev: Sending clc_disconnect Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: Reference not set to an instance of an object Z_Free after Z_ShutdownHope this helps. Well I can't upload the error screenshot so I will host it at the link below. Error Message
Sephiroth
scen
Sephiroth
Janis Legzdinsh
Sephiroth