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GZDoom

Mon, 21 Aug 2006 09:54:14

Crimson Wizard

Have you seen it? Looks very similar to Vavoom. I especially liked those mirrored textures; can we have such too? : <!-- m --><a class="postlink" href="http://forum.drdteam.org/viewtopic.php?t=232">http://forum.drdteam.org/viewtopic.php?t=232</a><!-- m --> And this cool HUD: <!-- m --><a class="postlink" href="http://forum.drdteam.org/viewtopic.php?p=16702&sid=0d9d0fc0efe1ad1b7239b9874315bf45#16702">http://forum.drdteam.org/viewtopic.php? ... bf45#16702</a><!-- m --> Janis is it possible to add mouse support for UI? I am also interested, do some other ports except Vavoom and Doomsday (JDoom) support writing program code?
Mon, 21 Aug 2006 13:03:02

Firebrand

Yes, this source port started as a ZDoom community effort to bring out a new version of the engine, heh! Then Graf decided to merge this with the latest ZDoomGL port and this was the result, not happy with that he used Vavoom's 3d floors and added new stuff to it, to the point that ZDoom has almost all these features (3d floors aren't supported yet). That HUD could be actually done with progs <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. There is DDF which was EDGE engine's own language, it's very similar to VavoomC, but it's not as advanced, ZDoom has DECORATE, which is very powerfull, but I don't understand how it works <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->.
Mon, 21 Aug 2006 17:20:30

Janis Legzdinsh

[quote="Crimson Wizard":rcg570e2]Have you seen it? Looks very similar to Vavoom. I especially liked those mirrored textures; can we have such too? : <!-- m --><a class="postlink" href="http://forum.drdteam.org/viewtopic.php?t=232">http://forum.drdteam.org/viewtopic.php?t=232</a><!-- m -->
It can be done.
And this cool HUD: <!-- m --><a class="postlink" href="http://forum.drdteam.org/viewtopic.php?p=16702&sid=0d9d0fc0efe1ad1b7239b9874315bf45#16702">http://forum.drdteam.org/viewtopic.php? ... bf45#16702</a><!-- m --> Janis is it possible to add mouse support for UI?
Not a problem, you can implement this even right now.
I am also interested, do some other ports except Vavoom and Doomsday (JDoom) support writing program code?
Not really.
Mon, 21 Aug 2006 18:14:16

Crimson Wizard

[quote="Janis Legzdinsh":qq2yj291]
And this cool HUD: <!-- m --><a class="postlink" href="http://forum.drdteam.org/viewtopic.php?p=16702&sid=0d9d0fc0efe1ad1b7239b9874315bf45#16702">http://forum.drdteam.org/viewtopic.php? ... bf45#16702</a><!-- m --> Janis is it possible to add mouse support for UI?
Not a problem, you can implement this even right now. <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> Can you give me a tip?
Tue, 22 Aug 2006 17:18:54

Janis Legzdinsh

All input events are passed to ClientGame.MenuResponder method. Just add handling of mouse events.
Tue, 22 Aug 2006 18:43:25

Crimson Wizard

Got it! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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