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Great work Janiz! I have some questions.

Wed, 23 Jan 2008 02:59:46

gunrock

Vavoom just got better thanks to you! I have been waiting for those ambient thing sound placements and camera support for a while. Now I can finish up my 3 year old project 'Fallen'. However Janiz, since Fallen will be a TC using Quake's own weapons, I have been unable to get the weapons implemented right. Is there any quick and easy solution to get these to work right using Vavoom's model system? Also I have updated my old Vavoom projects a little bit with some bug fixes (due to the recent Vavoom changes). You can add these links to the projects page if you like. Silent Steel Adamantium: <!-- m --><a class="postlink" href="http://www.doomworld.com/idgames/index.php?id=12531">http://www.doomworld.com/idgames/index.php?id=12531</a><!-- m --> Braham Manor: <!-- m --><a class="postlink" href="http://www.doomworld.com/idgames/index.php?id=12488">http://www.doomworld.com/idgames/index.php?id=12488</a><!-- m --> Dark Wispers: <!-- m --><a class="postlink" href="http://www.doomworld.com/idgames/index.php?id=11697">http://www.doomworld.com/idgames/index.php?id=11697</a><!-- m --> Q2Doom: <!-- m --><a class="postlink" href="http://doomworld.com/idgames/index.php?id=15080">http://doomworld.com/idgames/index.php?id=15080</a><!-- m --> Storage Area 32: <!-- m --><a class="postlink" href="http://www.doomworld.com/idgames/index.php?id=11699">http://www.doomworld.com/idgames/index.php?id=11699</a><!-- m -->
Wed, 23 Jan 2008 16:16:12

Karnizero

[quote="gunrock":809pnffz][...] Braham Manor: <!-- m --><a class="postlink" href="http://www.doomworld.com/idgames/index.php?id=12488">http://www.doomworld.com/idgames/index.php?id=12488</a><!-- m --> [...] I tryied to download that yesterday, but my 56Kb modem is not enought to download such a big file like that. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> [quote="gunrock":809pnffz]Q2Doom: <!-- m --><a class="postlink" href="http://doomworld.com/idgames/index.php?id=15080">http://doomworld.com/idgames/index.php?id=15080</a><!-- m --> [...] I have tested that just this night, while looking for Vavoom projects at WIPs. Not really bad. Nice map construction and ambientation. The unique point you should fix is the buttons. The buttons at the end of the level, and the two computer-buttons does not change texture when they are pressed. I have tested in 1.25 Vavoom version. Maybe thats a version problem. I will not post images of the problems itself. I dont want to spoiler any part of your map. But afterall, good work.
Thu, 24 Jan 2008 18:47:54

Janis Legzdinsh

[quote="gunrock":2lu4yadr]However Janiz, since Fallen will be a TC using Quake's own weapons, I have been unable to get the weapons implemented right. Is there any quick and easy solution to get these to work right using Vavoom's model system? Just replace the corresponding MD2 files. You can also do some adjustments by replacing the model.xml files in corresponding directories.

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