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General shadow ( Sun "static light" )

Thu, 13 Apr 2006 22:55:49

Mago KH

The last thing (for now) that I would like to suggest is something possible to see in a game like Counter-Strike, that although I dont know how it works, seems to simulate a parallel projection of light (the Sun), and affects the map as a whole, creating shadows according to the angle specified on all objects/buildings. I don't know how it would affect gameplay speed, but I guess its obvious and Janis has always done this systematicly, that framerate consuming features could be deactivated. [img:1h1zqbqk]http://www.explainplease.com/todayinnews/256px-Cs-screenshot.jpg[/img:1h1zqbqk] [img:1h1zqbqk]http://www.genesisevolved.com/wp-content/upload/css_mill.jpg[/img:1h1zqbqk]
Thu, 13 Apr 2006 22:59:15

Mago KH

Hmmm... Just saw another thread with this same request, but since Janis hasnt answered yet, Ill keep this one up.
Fri, 14 Apr 2006 10:36:25

Crimson Wizard

Yep, that was my request. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- m --><a class="postlink" href="http://vavoom-engine.com/forums/viewtopic.php?t=597">http://vavoom-engine.com/forums/viewtopic.php?t=597</a><!-- m -->
Fri, 14 Apr 2006 21:02:24

Firebrand

It's already possible by using static lights with a big radius and placing them in the right angle, I have done this effect already for some KH maps, I'll post some screens of it ASAP as well as some suggestions to make this <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 15 Apr 2006 04:10:58

Mago KH

[quote="Crimson Wizard":1g5ypyaa]Yep, that was my request. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- m --><a class="postlink" href="http://vavoom-engine.com/forums/viewtopic.php?t=597">http://vavoom-engine.com/forums/viewtopic.php?t=597</a><!-- m --> Hehe, you beat me to it. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->

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