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g|Vis ???

Sun, 11 Aug 2002 08:37:07

roy5050

G|Vis ???<br><br>When is a newer version of G|Vis that can <br>handel larger blockmaps and levels that<br>are larger than 5 MB and consist of < 20,000<br>Sectors going to be released?<br><br>What params would I have to change to make<br>G|Vis work with larger levels--or are u going to<br>make a linked version of G|Vis that does not depend<br>on level size but on the amount of memory avail.<br><br>How can I tell if G|Vis is freezing or just taking it's time<br>working--it always halts on 16xx and starts from<br>15xxx in it's count down--it goes blazingly fast until<br>it gets to count 8xxx and then it starts to take it's <br>sweet old time                   <br><br>why ???<br><br><br>Thank you &  :) may the pizza b /w u  :)<br><br>Lionel Hutz  :) Attny. @ Law  :)<br><br>PS<br> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ;D Remember to Watch the Simpsons on FOXTV<br> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ;D<br><br>BECAUSE<br><br>it's  8) k00| <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Tue, 13 Aug 2002 03:03:49

Janis Legzdinsh

I haven't found why it freezes. It shouldn't depend on level size at all. A larger level should simply take more memory and that's all. But when I will find something, I will release it.
Thu, 15 Aug 2002 13:52:54

JinnaiGuy

You sure this is freezing that we're speaking of?<br><br>I know that really complicated stuff DOES take a while for it to break down, just does.<br><br>And it DOES get slower as the count goes down it seems.<br><br>I'd imagine that's because of increasingly complicated data structures as it goes along?
Fri, 16 Aug 2002 02:16:58

Janis Legzdinsh

You sure this is freezing that we're speaking of?
<br>Most likely it really freezes.<br><br>
And it DOES get slower as the count goes down it seems.<br><br>I'd imagine that's because of increasingly complicated data structures as it goes along?
<br>In first phase segment records a number of other segments needed to be checked with, and in second phase they are processed in this sorted order.<br>
Mon, 26 Aug 2002 04:18:45

roy5050

???<br><br>Is their any type of error checking I could<br>add to glVis to attempt  8) to find out where<br>& why it crashes.<br><br>How could I get glVis to generate a Stack Trace<br>so I could figure out how to repair the functions<br>or post the offending function onto this forum.<br><br>Thank you,<br><br>L.H.
Tue, 27 Aug 2002 02:10:54

Janis Legzdinsh

You could modify glVIS to print some message when doing each step. It isn't hard to add stack traces when it crashes., all you need to do as add try/catch blocks and a signal handler which throws an exception.

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