oh, i ve got a problem. i need some parts of blaster model to be always fullbright and some of them not.. is there a way to do it in modeldef? i mean to fullbright one of the model parts if it is not the same model as other parts?
Fri, 04 Jul 2008 13:17:32
Firebrand
There is if you are using the development versions (from the SVN), if you define your model with fullbright="1" it should work fine <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sun, 06 Jul 2008 07:29:57
Alex-bomber_Man
thanks a lot) i'll try that. actualy, i have to put it after
...md2="path_to_model"
yes?
Sun, 06 Jul 2008 09:10:47
Janis Legzdinsh
Yes, something like this:
<md2 file="...." fullbright="true">
Tue, 08 Jul 2008 23:00:16
Alex-bomber_Man
If i understand right, that will work only in 1.29 release?
Thu, 10 Jul 2008 19:54:35
Janis Legzdinsh
Yes.
Thu, 10 Jul 2008 21:51:56
Alex-bomber_Man
cool! and i wanted to ask about one more thing for a long time.
will be implemented vertex model affecting by dynamic lights? looks dumb when the model is near a small dynamic light, but is fully lighted by it, from all sides(
Fri, 11 Jul 2008 16:57:17
Janis Legzdinsh
No, at least not in nearest future.
Fri, 11 Jul 2008 18:14:56
Alex-bomber_Man
ooh.. that's pity..
and i don't know what is correct name of this feature..
but i will wait)