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Format for MD2 models.

Sun, 21 Jul 2002 11:36:55

roy5050

What is the correct format for adding md2<br>models to states.vc and how does it know<br>what skin I want to use.<br><br>Is there a tutorial that explains how I can add<br>md2 models into vavoom.<br><br>What model editor should I be using? What formats<br>should I save it in? Are there any limits to model sizes, and if they are--is there any work-around?
Mon, 22 Jul 2002 17:02:31

Janis Legzdinsh

What is the correct format for adding md2 models to states.vc and how does it know what skin I want to use.
<br><br>Full state syntax is:<br>    <state_name> ( <sprite_name>, <sprite_frame>, <model_name>, <model_frame>, <duration>, <next_state> ) { <code> }<br>model_name and model_frame together are optional and if there's no model representation, they can be omited.<br>Currently only the first skin is used.<br><br>
Is there a tutorial that explains how I can add md2 models into vavoom.
<br><br>Currently no-one wrote such tutorial.<br><br>
What model editor should I be using?
<br><br>Any editor that exports Quake II models.<br><br>
What formats should I save it in?
<br><br>Quake II model format. Skin path must be relative to your game directory. Skin must be either 8-bit PCX or any forma TGA graphic.<br><br>
Are there any limits to model sizes, and if they are--is there any work-around?
<br>There's a limit of 2000 vertexes in a model. Currently there's no workarounds.

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