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Fallen progress

Fri, 26 Nov 2004 02:57:00

gunrock

Hey! I've been away from the Vavoom forums for a while. A quick update is that 'Fallen' is finally done and looks absolutely great! Looks to be the best Vavoom wad yet! One little thing i have is that i'm thinking about adding all of Quake's weapon models in it sence 'Fallen' looks just like Quake. Is their anyway I can get the guns from Quake and put all of them in using Vavoom's engine? Thanks Janiz for any help! Gunrock
Fri, 26 Nov 2004 09:56:40

Janis Legzdinsh

Nice to hear that. As of models, you can convert them to md2 format with q2modeller. You'll have to rearange the animation frames to match corresponding frames of weapon you want to replace.
Fri, 26 Nov 2004 13:52:44

Firebrand

Keep us updated for when you finish your project, I would like to see it. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Fri, 26 Nov 2004 17:51:37

CheapAlert

[quote="Janis Legzdinsh":rjcoi425]As of models, you can convert them to md2 format with q2modeller. You'll have to rearange the animation frames to match corresponding frames of weapon you want to replace. Quark6 can convert to MD2 really dirt quick, and even back to MDL <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- m --><a class="postlink" href="http://www.planetquake.com/quark">http://www.planetquake.com/quark</a><!-- m --> As for using Quake models, you may need to stray a bit away from using those and use some public domain alternatives to keep you safe or so. <!-- m --><a class="postlink" href="http://openquartz.sourceforge.net">http://openquartz.sourceforge.net</a><!-- m --> <!-- m --><a class="postlink" href="http://www.planetgargoyle.com/qmd">http://www.planetgargoyle.com/qmd</a><!-- m -->

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