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Easy use of Dynamic Lights

Wed, 23 Jan 2008 17:04:04

Karnizero

How about to set a kind of dynamic light, simillar to GZdoom, allowing us to turn on and of lights, move them and so. I know this can be done via source-code (or something), but i dont want and dont have the time to start touching the code. That would be great. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Wed, 23 Jan 2008 17:46:07

Firebrand

There is support for some of the GZdoom lights in this release, look for them in the config files for WadAuthor or Doom Builder <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. It's possible to turn them on and off and they even have some dynamic effects like pulsing, and random flickers.
Wed, 23 Jan 2008 18:25:08

Karnizero

[quote="Firebrand":1futrg9d][color=red:1futrg9d]There is support for some of the GZdoom lights in this release[/color:1futrg9d], look for them in the config files for WadAuthor or Doom Builder <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. It's possible to turn them on and off and they even have some dynamic effects like pulsing, and random flickers. [color=green:1futrg9d]Janis Legzdinsh[/color:1futrg9d] is better that Jesus. <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> But my 56Kb modem still downloading since yesterday night...
Thu, 24 Jan 2008 13:25:54

Karnizero

Ok, i have finish the download, and i have tryed what [color=red:2r8eivb5]Firebrand[/color:2r8eivb5] told, but it does not work. I have done this at the map: 1.- I set a Flickering Light, with the "Dormant" flag, and a tag of 1. 2.- I wrote a simple script like this, only to check how it works:
script 1 OPEN
{
     Delay (35*10); //Waiting 10 seconds
     Thing_Activate (1); //Activating the ligth
}
In this case, the light keeps turned on always. It seems like the "Dormant" flag does not works. 3.- I unchecked the "Dormant" flag from the Flickering Light, and modified that script:
script 1 OPEN
{
     Thing_Deactivate (1); //Turning off the light
}
But the light didnt turned off. The first way (using the Dormant flag) is the way i used at GzDoom. I am missing something, or i must proceed in a different way at Vavoom? Thanks.
Thu, 24 Jan 2008 13:48:08

Firebrand

Let me make a test map today and I'll try to help you out <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 25 Jan 2008 15:19:05

Firebrand

It seems dynamic lights can't indeed be turned off via ACS, which is strange... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> There's some error in the code, I'll give it a go and see if I can fix it, heh! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 25 Jan 2008 17:39:13

Firebrand

OK, sorry for the triple post, I've fixed the problem with dynamic lights, they'll work fine for the next version, check your PM's inbox <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.

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