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DoomBuilder Vavoom CFG

Sat, 25 Dec 2004 16:20:42

AlysiumX

Hi i noticed you guys didnt have a cfg file for doom builder mappers, so i made one its attached to this post. Plz let me know what you guys think.
Sat, 25 Dec 2004 18:00:28

Mago KH

Could you please tell us what was covered on the config file you made? I'm kinda new to mapping and Vavoom, can't really tell the differance in things. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> Anyway, thanks in advance.
Sat, 25 Dec 2004 18:30:18

AlysiumX

I went and researched wiki on for vavoom and made the new linedef types 160- Which is 3d floors. and 161 - Contents. (used for pools or something i imagine by the description.) I also made thing types 1500 - Floor Slope, 1501 - Ceiling Slope, 1502 - Static Lighting, 1503 - Colored Static Lighting. Then i went through and configure the sector special to what wiki specified they were. As the engine and wiki both devolop i shall add more to this config to keep it up to date with the vavoom engine. Also if you just started mapping then i suggest you start making regular doom 2 levels ... .get used to that then head to zdoom which will give you hexen based linedef and sector types... then you should come to vavoom and learn it... That just a suggetion on what would be the easiest thing to do.
Sat, 25 Dec 2004 18:57:49

AlysiumX

I know I know i found the glitch and i am working on it .... for those of you that didnt see it yet it say invalid procedural call 5 but i will fix this and repost a fixed version.
Sat, 25 Dec 2004 19:19:29

AlysiumX

ok cool its fixed .... also to the Vavoom team... .could you please take a look at my cfg cause im sure there is more i have to remove from it that vavoom cant do so please take a look and let me know.
Mon, 27 Dec 2004 07:38:31

Janis Legzdinsh

Actually I have cerated Doom Builder config files myself and they are included in editing package of the new version I'm uploading right now. I'll check out also your config file.
Mon, 27 Dec 2004 16:10:13

AlysiumX

ahh ok .... .thats cool.
Tue, 28 Dec 2004 02:13:12

Mago KH

Yes, I'm sorry Alysium, being a part of Korax Heritage team I got the cfg from Janis, but I wasn't sure if I was meant to say it here, and I was wondering what had you done with your won work. Thanks a lot anyway for the effort! It's a damn shame the Doom Builder author won't work more on it - it's a fantastic mapmaker, far superior to any other IMHO, I'll just keep dreaming with realtime 3d floor creation and slope adjusting from that grea tool that is the 3d view... <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Fri, 31 Dec 2004 23:04:45

AlysiumX

Well i wish i could help but.... .As it so happens i dont know any c or any other language for that matter, im on my way to learn it(going to college) but havent started school yet <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->. Also if you know somebody that could possible do programing pascal has the doombuilder source code up for grabs on his site. So maybe you could get somebody else to program that perticlular feature.
Sun, 02 Jan 2005 01:16:39

Mago KH

Hmmm... It seems like a pretty hard feature to create, I'm very skeptical anyone would care to do this, specially because I GUESS all the engines with sloping capacity work differently from each other, and that could add more complexity to compatibility issues? The poor DB creator has stated again that he has had a bit too much of Doom community, and will move on, so I guess we will NEVER have a free, solid map maker with stabilished 3d capacities that takes built in advantages of the technology progress from engines like Vavoom (or any other for that matter, as the only other map maker still being worked on is DeepSea, or am I worng?). <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Sun, 02 Jan 2005 19:12:59

Firebrand

It's rather sad that we maybe won't see this features implemented on any map editor, but maybe someone with a lot of knowledge will implement it with the right motivatons <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> , let's hope it can happen! I personally think that DeepSea is a bad editor, first of all it's not free, that's not good and it's expensive (at least my opinion), WadAuthor might not be free but it was cheaper and easier to use for me, so that's why I still prefer it from DB, even when I think that it's a really nice map builder, the 3d editing option is a really clever one, and it can help you to make a the map's textures work as you need, but it's difficult to use for me at least.

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