OK, if everybody say 'Yes!', then tell me please, how i to put here some screens?
May be it's stupid, but i cant find.
By the way, let me tell some words about it. It will contain some textures from Quake 1
and lots of High-Res textures from Risen3D. First i thought, that mixing will be not very
good, but now the fiest map is ready, and the part (over 20%) of second too, and i see,
that it looks normally.
The lighting in the 'open' sectors (where ceiling = sky) is various from 80 to 256,
but in the corridor sectors (ceiling = ceiling <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> ) is 80. May be you will ask - "why
is it so dark?". But it isnt too dark - i place a lot of static light resources on the maps,
so it is light and a little unusual. Here i use the Vavoom proection static light system
on 100%. Ok, you will see it on the screens.
Now about models. If you don't know - i make new models for Vavoom. For example
plasmagun - item now has over 1000 vertexes! I will place screens here, if you will
tell me how. I'm to send to Janis Legzdins first part of model pack near 30th june.
It will contain the modells of item weapons, models of handed weapons (visible only
on multiplayer by other players in the hands of player) - practically new type of models.
And ofcourse a model of Doomguy. I plan to make all that to the date of ReDoom2
release.[/img]