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Doom2 Total Remake on Vavoom

Thu, 22 Jun 2006 17:28:17

Alex-bomber_Man

I'm creating a remake of doom2, using all the vavoom features. Target: renew the Doom2, with new graphics and Vavoom 3d features.
Fri, 23 Jun 2006 09:00:01

scen

Oh yes, IMHO a great idea! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Fri, 23 Jun 2006 11:44:04

Janis Legzdinsh

Sounds cool.
Fri, 23 Jun 2006 14:05:46

Firebrand

It would be cool to have a total Doom2 remake using the Vavoom's features <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Fri, 23 Jun 2006 16:30:24

Alex-bomber_Man

OK, if everybody say 'Yes!', then tell me please, how i to put here some screens? May be it's stupid, but i cant find. By the way, let me tell some words about it. It will contain some textures from Quake 1 and lots of High-Res textures from Risen3D. First i thought, that mixing will be not very good, but now the fiest map is ready, and the part (over 20%) of second too, and i see, that it looks normally. The lighting in the 'open' sectors (where ceiling = sky) is various from 80 to 256, but in the corridor sectors (ceiling = ceiling <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> ) is 80. May be you will ask - "why is it so dark?". But it isnt too dark - i place a lot of static light resources on the maps, so it is light and a little unusual. Here i use the Vavoom proection static light system on 100%. Ok, you will see it on the screens. Now about models. If you don't know - i make new models for Vavoom. For example plasmagun - item now has over 1000 vertexes! I will place screens here, if you will tell me how. I'm to send to Janis Legzdins first part of model pack near 30th june. It will contain the modells of item weapons, models of handed weapons (visible only on multiplayer by other players in the hands of player) - practically new type of models. And ofcourse a model of Doomguy. I plan to make all that to the date of ReDoom2 release.[/img]
Fri, 23 Jun 2006 18:59:02

Firebrand

Sounds good <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, to place screenshots you need to upload them somewhere on the Net, and then use the Img tag on your post, placing the web adress of the place where you uploaded your screens. A good place to upload images for free is PhotoBucket, but don't ask me how to do it, because I've never used it before, heh! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> I hope that this project has a good end and that we can see a lot more of it, thanks for posting!
Sat, 24 Jun 2006 09:52:16

Alex-bomber_Man

[quote="Firebrand":3na5pyys]Sounds good <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, to place screenshots you need to upload them somewhere on the Net, and then use the Img tag on your post, placing the web adress of the place where you uploaded your screens. A good place to upload images for free is PhotoBucket, but don't ask me how to do it, because I've never used it before, heh! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> I hope that this project has a good end and that we can see a lot more of it, thanks for posting! I'm planing to end this project in august - begining of september. But after ReDoom2 it will be ReHeretic or ReDoom or may be ReQuake, using Vavoom! As for models - i willo remake all the doom models, all heretic and hexen. Here are some screens: <!-- m --><a class="postlink" href="http://upload4.postimage.org/422772/photo_hosting.html">http://upload4.postimage.org/422772/photo_hosting.html</a><!-- m --> it is a screen from first map. My excuses, but i haven't made more screens of levels already. By the way, Janis Legzdins, Why Vavoom 120 makes only shot0000.pcx and then rewrites it ? It's very unusefull !!!. And it does not plays midi any more! All it was in version 117, but i cant see it in new versions. <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> I have Windows 98 SE - may be this is a problem? But i cant change the OS, so please fix those bugs. Well, here are some screens of models: <!-- m --><a class="postlink" href="http://upload4.postimage.org/422797/photo_hosting.html">http://upload4.postimage.org/422797/photo_hosting.html</a><!-- m --> <!-- m --><a class="postlink" href="http://upload4.postimage.org/422823/photo_hosting.html">http://upload4.postimage.org/422823/photo_hosting.html</a><!-- m --> This is a new plasmagun!! <!-- m --><a class="postlink" href="http://upload4.postimage.org/422843/photo_hosting.html">http://upload4.postimage.org/422843/photo_hosting.html</a><!-- m --> <!-- m --><a class="postlink" href="http://upload4.postimage.org/422851/photo_hosting.html">http://upload4.postimage.org/422851/photo_hosting.html</a><!-- m --> And this is rocket launcher. I will place more later.
Sat, 24 Jun 2006 15:20:17

Janis Legzdinsh

Fixed problem with screenshots.
Sat, 24 Jun 2006 15:35:22

Firebrand

The problem you have with the music could be related to the midi device you are actually using, Vavoom now uses the default device assigned by the OS instead of the DirectMusic one.
Sat, 24 Jun 2006 21:50:32

Alex-bomber_Man

How i to redefine my midi device? Janis Legzdins, i tried to rewrite a little particles in Vavoom. But have i to recompile all the source again to test it ? Can you make a standalone particle-editor for Vavoom? It will be much more usefull if Vavoom could load stand - alone particles. Please think about that. I say it because cool models will be soon in Vavoom, but they will not be cool-looking with those old particles.
Sun, 25 Jun 2006 11:09:33

Janis Legzdinsh

I'll think about it.
Tue, 27 Jun 2006 18:16:21

Alex-bomber_Man

Yes, think about that faster please <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> No, realy create a particle editor for Vavoom. Make it without in-built visualiser of particle, if it is hard. For example make it to generate a particle by setting the number of parts, their radius, start direction and gravity
Fri, 28 Jul 2006 16:45:55

Alex-bomber_Man

So the last news: 1) i've created site for my projects, there you will find updates 4 remake. <!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/files">http://alex-bomberman.narod.ru/files</a><!-- m --> 2) i'm going traveling for over 2 weeks, so i couldn't update it regulary. but i will answer all the posts on this forum using internet on my cellphone.
Fri, 28 Jul 2006 17:32:48

Crimson Wizard

Alex, why do you forget to add *.HTML extension to the filenames on your site in the links you give? Real adress is <!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/files.html">http://alex-bomberman.narod.ru/files.html</a><!-- m -->
Sun, 13 Aug 2006 08:49:43

Alex-bomber_Man

Oh yes, my excuses! <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->
Sat, 23 Jun 2007 10:11:45

scen

Wow! <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> Amazing <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) --> Good work, Alex! <!-- s:twisted: --><img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil" /><!-- s:twisted: -->
Sat, 23 Jun 2007 12:22:03

Firebrand

Definitely nice screens! Keep up the good work <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sat, 23 Jun 2007 13:48:27

Alex-bomber_Man

Will it be norm if i to continue using only self-made textures?
Thu, 05 Jul 2007 20:17:10

Alex-bomber_Man

[img:14kulicl]http://upload9.postimage.org/126541/shot0000.jpg[/img:14kulicl] [img:14kulicl]http://upload9.postimage.org/126614/shot0001.jpg[/img:14kulicl] [img:14kulicl]http://upload9.postimage.org/126645/shot0002.jpg[/img:14kulicl] [img:14kulicl]http://upload9.postimage.org/126667/shot0003.jpg[/img:14kulicl] [img:14kulicl]http://upload9.postimage.org/126694/shot0004.jpg[/img:14kulicl] It is the begining of map02.. BTW, the project needs to be hosted somewhere in the internet. Is there some place for that? I mean files,not a site.

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