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Doom Builder 2 Test Compilation

Tue, 03 Feb 2009 20:11:03

Firebrand

I found a compiled version of Doom Builder 2, in beta stage here: [url:263mozua]http://silapoc.interdoom.com/testing/doombuilder2/ It only runs on Winblows AFAIK <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 04 Feb 2009 12:13:34

Karnizero

[quote="Firebrand":1t2z61ma]I found a compiled version of Doom Builder 2, in beta stage here: [url:1t2z61ma]http://silapoc.interdoom.com/testing/doombuilder2/ It only runs on Winblows AFAIK <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. They released the first testing version some time ago. I played abit with it, but i prefer Doom Builder 1 or Slade. I didnt like some IDE elements and they changed the Doom Builder 1 controls feeling, so i will keep on my "old" editors while a definitive version is not released. If you tested, what's your opinion?
Wed, 04 Feb 2009 22:50:37

Firebrand

I've found some nice additions to it, for example, you can copy certain sectors and paster them as if it was a single object, and then resize, rotate, etc. the whole copied stuff, useful for certain situations IMO <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->. I like that you can align flats to sectors on the fly too. I'm still looking for some other enhancements done to it, but so far I think it's very complete <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. A bit buggy, but that's expected in a beta too, heh! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->

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