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Decals. We need decals

Thu, 11 Oct 2007 08:37:02

Edward850

Decals. We need decals. Decals. We need decals. Decals. We need decals. Sorry, but my mind got stuck in a loop. But yeah, we need decals... *zombie moan* Deecallls.... Anyway, I'm basicly looking at blood and scorch decals all over the place. Floors, walls, ceilings. Yeah. Because of vavoom being poly rendered, I dont see this becoming a hudge challenge.
Thu, 11 Oct 2007 22:35:14

Firebrand

I second the suggestion, heh! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Sun, 02 Dec 2007 10:30:34

Alex-bomber_Man

I supprt it! If needed - i have lot's of self-created decal graphics =) Janis!!! Please!!!!
Sun, 02 Dec 2007 18:33:41

Edward850

I would consider it better to dig into half-lifes files and get the decals from there.
Mon, 10 Dec 2007 09:10:17

Alex-bomber_Man

No! Never half-lifes! Vavoom must have its own decals! HL is a fuckin game on a stolen engine! <!-- s:x --><img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad" /><!-- s:x -->
Mon, 10 Dec 2007 09:19:05

Edward850

Well someone kicked you in the balls didn't they? And for some off-topic infomation, HL1 stole nothing. And instead of yelling about shit, try showing us your decals <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->.
Mon, 10 Dec 2007 13:49:57

Firebrand

Decals. We need decals. Decals. We need decals. Decals. We need decals.
Mon, 10 Dec 2007 14:06:21

Crimson Wizard

Awooo-oo-oo decaaa--aaals <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Tue, 11 Dec 2007 20:55:44

Crimson Wizard

People, we can have decals already. I found out there s a parameter in Entity class that allows to make sprite always face one direction. It works.
Wed, 12 Dec 2007 02:40:52

Edward850

Who wants that? We want decals, not hacked decals <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->. Also, its not the same as I have requested.
Wed, 12 Dec 2007 05:12:28

spiderman

[quote="Crimson Wizard":34uw9zer]People, we can have decals already. I found out there s a parameter in Entity class that allows to make sprite always face one direction. It works. This might also be of interest... [quote="progs/common/engine/Object.vc":34uw9zer]enum { // Generate the sprite's axes, with sprup straight up in worldspace, // and sprright parallel to the viewplane. SPR_VP_PARALLEL_UPRIGHT, // Generate the sprite's axes, with sprup straight up in worldspace, // and sprright perpendicular to sprorigin. SPR_FACING_UPRIGHT, // Generate the sprite's axes, completely parallel to the viewplane. SPR_VP_PARALLEL, // Generate the sprite's axes, according to the sprite's world // orientation SPR_ORIENTED, // Generate the sprite's axes, parallel to the viewplane, but // rotated in that plane around the centre according to the sprite // entity's roll angle. So sprforward stays the same, but sprright // and sprup rotate SPR_VP_PARALLEL_ORIENTED, // Generate the sprite's axes, with sprup straight up in worldspace, // and sprright parallel to the viewplane and then rotated in that // plane around the centre according to the sprite entity's roll // angle. So sprforward stays the same, but sprright and sprup rotate SPR_VP_PARALLEL_UPRIGHT_ORIENTED };
Wed, 12 Dec 2007 15:20:52

Crimson Wizard

Well, perhaps it's not for decals anyway, I could be mistaken.

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