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DDF

Thu, 19 Oct 2006 18:58:21

Crimson Wizard

What are DDF progs for? I also found DDF macro in doom/doom2 sources.
Thu, 19 Oct 2006 21:32:26

Janis Legzdinsh

It's a script format used by EDGE source port. Somt time ago I implemented converter to VavoomC.
Fri, 20 Oct 2006 03:08:44

Firebrand

But I really don't know if it works or not, there are some interesting things there thougth.
Fri, 20 Oct 2006 06:02:19

Crimson Wizard

Yeah, actually I was eager to use Scale parameters in Actor class, but then I recognised they are put into "#ifdef DDF" block.
Fri, 20 Oct 2006 11:51:08

Firebrand

But that can be changed easily <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Fri, 20 Oct 2006 14:05:01

Crimson Wizard

What do you mean? WEll, the question rather is: Can I declare this macro for common Doom/Doom2 game? Nothing bad will happen?
Sat, 21 Oct 2006 02:35:17

Firebrand

AFAIK, you would only need to declare some things correctly and nothing bad would happen, or maybe use that code as base for something else <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 21 Oct 2006 07:38:48

Janis Legzdinsh

Some things may not work as expected.
Sat, 21 Oct 2006 08:22:26

Alex-bomber_Man

Well, if i understand right, there is some way, to convert EDGE mods to Vavoom, YES ??? Hoh i to do that - i would like to run 2 EDGE mods on Vavoom <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 21 Oct 2006 17:55:22

Firebrand

There's a DDF to progs converter, but AFAIK it never worked correctly <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> and even if you make it work, it must be a bit old.

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