What are DDF progs for? I also found DDF macro in doom/doom2 sources.
Thu, 19 Oct 2006 21:32:26
Janis Legzdinsh
It's a script format used by EDGE source port. Somt time ago I implemented converter to VavoomC.
Fri, 20 Oct 2006 03:08:44
Firebrand
But I really don't know if it works or not, there are some interesting things there thougth.
Fri, 20 Oct 2006 06:02:19
Crimson Wizard
Yeah, actually I was eager to use Scale parameters in Actor class, but then I recognised they are put into "#ifdef DDF" block.
Fri, 20 Oct 2006 11:51:08
Firebrand
But that can be changed easily <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Fri, 20 Oct 2006 14:05:01
Crimson Wizard
What do you mean?
WEll, the question rather is: Can I declare this macro for common Doom/Doom2 game? Nothing bad will happen?
Sat, 21 Oct 2006 02:35:17
Firebrand
AFAIK, you would only need to declare some things correctly and nothing bad would happen, or maybe use that code as base for something else <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sat, 21 Oct 2006 07:38:48
Janis Legzdinsh
Some things may not work as expected.
Sat, 21 Oct 2006 08:22:26
Alex-bomber_Man
Well, if i understand right, there is some way, to convert EDGE mods to Vavoom, YES ??? Hoh i to do that - i would like to run 2 EDGE mods on Vavoom <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Sat, 21 Oct 2006 17:55:22
Firebrand
There's a DDF to progs converter, but AFAIK it never worked correctly <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( --> and even if you make it work, it must be a bit old.