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Coronas on lighting sources

Fri, 20 Mar 2009 20:11:22

Alex-bomber_Man

What is about implementing coronas effect? I have seen something like that in legacy sourceport, looks very nice. Coronas are to be rendered like hud effects - if corona lighting source is visible, then corona is visible too, and it overlays anything, so i think that must be a hud effect. more - coronas are never scaled, they are of the same size on the screen independently of distance to corona source. but they become more translucent when this distance grows up. I know my english is bad, so i add a screen from legacy =) [img:58qewc6w]http://img23.imageshack.us/img23/1658/legacyphobia01.th.jpg[/img:58qewc6w] If it is to be implemented i think coronas may be defined in fxdefs, something like lighting: colour and size.
Mon, 23 Mar 2009 19:17:15

Firebrand

I'm not saying this wouldn't be a cool addition, but it can be emulated by using DECORATE and PNG images <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Tue, 24 Mar 2009 19:42:32

Alex-bomber_Man

not the same. that would not scale on different distances to player, would not become less translucent when the distance grows up. i've tried many times to emulate that with png, sprites, but that gives not the same effect as needed, i know what am i talking about <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->

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