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Concerning latest SVN changes

Thu, 27 Mar 2008 15:24:24

Crimson Wizard

...particulary making PlayerPawn child of Actor which is in common progs now (as well as PlayerPawn itlsef). While this change keeps everything in original game logic, it may cause a separation of two class branches - custom game Actor and custom game Player Pawn. Since Player's MO is still, after all, an actor and a game object, it might have to share some behavior with custom game Actor; and in whole this becomes a bit complicated, one have to either duplicate behavior code for both custom Actor and PP, or derive custom PP from custom Actor (derived from common Actor) and duplicate common PP's behavior fully in custom PP class. Not that I am complaining <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> , but was this really necessary to make things be like that?
Thu, 27 Mar 2008 17:23:22

Janis Legzdinsh

Mostly I need it for DECORATE support. And also to have only one place to modify when implementing new features.
Thu, 17 Apr 2008 04:10:12

BlackJar72

I'm just confused where all the Doom monsters went -- why are Doom things no longer in progs? I wanted to edit them to update my "Wicked Doom" mod (I miss my blink imps). <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Thu, 17 Apr 2008 13:46:52

Crimson Wizard

[quote="BlackJar72":2va73duz]I'm just confused where all the Doom monsters went -- why are Doom things no longer in progs? I wanted to edit them to update my "Wicked Doom" mod (I miss my blink imps). <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> They all seem to be moved to decorate scripts. Seek in "actor" folder in basev.
Fri, 18 Apr 2008 23:16:44

BlackJar72

Thanks <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> found 'em!

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