...during the game, is possible?
For example, when the player enters a certain sector, the whole map (sprites, textures, particles, etc...) becomes red & black.
If we can do this on Vavoom by using another method, it will be also accepted.
I know that this is possible in Boom by using different colormaps, and loading them with a "Transfer_Properties( )" linedef action, but i don't know if Vavoom supports this.
And another editing question: how does the cameras works in Vavoom? I need a camera to keep moving arround a point, and also looking at it. The camera is in a higher position from the point.
I look the cameras on some zDoom maps, but for eny reason, i cant make them to work in Vavoom.