Is it possible to use camera-style view movement in Vavoom now?
I was experimentating changing ViewOrg a bit, and found out that:
1) you may change it, but you cannot see your player's sprite.
2) toggling 'r_chasecam' variable will make you see your player, but you loose control over view org (this could be seen in Vavoom source, where ViewOrg is simply ignored if 'r_chasecam' is true).
Is there a way to both control player view origin and be able to see his sprite?