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Cameras in Vavoom

Tue, 03 Jul 2007 12:59:33

Crimson Wizard

Is it possible to use camera-style view movement in Vavoom now? I was experimentating changing ViewOrg a bit, and found out that: 1) you may change it, but you cannot see your player's sprite. 2) toggling 'r_chasecam' variable will make you see your player, but you loose control over view org (this could be seen in Vavoom source, where ViewOrg is simply ignored if 'r_chasecam' is true). Is there a way to both control player view origin and be able to see his sprite?
Tue, 03 Jul 2007 17:01:22

Firebrand

I don't know if this might come handy, but doom progs have some objects declared as security cameras, did you look at the code of those? maybe those have somethig useful for what you want <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->, hope this help you out. I've never tried doing anything with those myself <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 03 Jul 2007 18:57:09

Janis Legzdinsh

It's not supported yet.

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