Er, occasionally flying monsters can somehow stuck to each others.
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This pile of three cacodemons occured in Doom2 map11, but I think
I've once seen it happen with the red-flying gargoyles in Heretic too.
They are stuck and not moving at all.
If someone can figure out this problem, here's the save game
files from that map11 situation.
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Or can it be up to my cfg settings or something else?