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cacodemon stuck pile-up

Sat, 15 Sep 2007 13:52:00


Er, occasionally flying monsters can somehow stuck to each others. <!-- m --><a class="postlink" href=""></a><!-- m --> This pile of three cacodemons occured in Doom2 map11, but I think I've once seen it happen with the red-flying gargoyles in Heretic too. They are stuck and not moving at all. If someone can figure out this problem, here's the save game files from that map11 situation. <!-- m --><a class="postlink" href=""> ...</a><!-- m --> Or can it be up to my cfg settings or something else?

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