Hahaha, you guys need to check out this, it's a comic strip showing an encounter between a pixel and a voxel! Very funny, actually the whole series seems to be quite light-hearted and intelligent.
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Janis: after posting here I went to chek out that belgium game called Outcast they were talking about, and the reason they used voxels was that it could render unique looking landscapes, including automatic generation of random terrain. Of course, there are quite a bit of polygon terrain generators out there, but all share a problem - are not compatible with Vavoom as far as I know! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> So if indeed voxels are possible and not hard to implement, I actually think this could be a very interesting instrument to have in mind, specially for KH future project that would, much like Outcast itself, involve great emphasis in freedom of movement, and free landscape scenarios to travel into. Currently with sectors and slopes, natural looking terrain is pretty much impossible due to amount of work put in detailing...
Still, my question was more of a curiosity, this is actually very new to me, so I'm not saying anything, but it does give you something to think about, specially because thetechnology seems to have gone a long way since those relatively old photos I posted here... If a natural blend between sectors and voxels were to be possible, with the addition of the supported 3d polygon models, it could generate a new range of possibilities, I guess... I don't know... I'm no mapper though...
There's a simple tutorial wikipedia linked that explains how to create a 3d voxel engine to render terrains in C++, if any of you guys are interested in taking a deeper look: <!-- m --><a class="postlink" href="http://www.massal.net/article/voxel/">http://www.massal.net/article/voxel/</a><!-- m -->
Crimson: yes, it seems they used them in Delta Force too. And quite a few times before 3D polygons were able to successfuly render large meshes, it seems (simulators, etc).