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Anyone available to do Quake md2 models I'm willing to pay!

Sat, 18 Feb 2012 01:31:21

gunrock

The main problem I'm having is that the weapon behavior and frames are all wrong and do not mimic quakes weapons correctly. I don't know how to use the XML documents of each of the md2 models. Any suggestions or has the community died off? ....
Thu, 09 Feb 2012 20:00:36

gunrock

I'm getting pretty annoyed and frustrated trying to implement these Quake 1 weapon models into my long overdue Quake based project for Vavoom. The idea of my project is that its a somewhat total conversion utilizing Vavooms features skillfully. This project as you might know is called Fallen <!-- m --><a class="postlink" href="http://www.wadsinprogress.info/?a=listwads&wad=195">http://www.wadsinprogress.info/?a=listwads&wad=195</a><!-- m --> The big problem is that I'm not a md2 model genius and I dont know how to begin to implement the frames, behavior or anything of Quake's weapons correctly into my project. So I'm asking if anyone skilled enough to do this favor for a pay of $40 (yes I will pay) cause i'm getting fed up and sick of this to the point of scrapping this thing all together cause i'm desperate now heh... Thanks Firebrand or anyone else reading this!

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