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and projects to 3d-ize doom-based levels?

Thu, 25 Apr 2002 03:32:18


I know there are projects to create new textuers for doom-based games.  I know that there are projects to create new 3d models for doom-games.  Heck, I think I even remember reading about a project to replace the sounds.<br><br>What about the maps?<br><br>I think that its entirely possible to take the old maps for the games (doom, hexen, etc.) and change them to be 3d without severly altering the intended gameplay (i.e. make spiral staircases that overlap, cliffs that are not straight up and down, 3d bridges, 3d water, 3d goo, things with real cealings, and Tunnels that are sloped).  I realize the amount of works involved in such a task but I was wondering if there are any such projects out there.  If not, it would be pretty cool..
Thu, 25 Apr 2002 03:49:56

Janis Legzdinsh

Haven't heared about any projects like this, but the hole idea sounds cool.
Fri, 16 Aug 2002 17:54:42


Problem with these types of projects is that they always get shut down by id software, due to legal issues...
Fri, 16 Aug 2002 18:37:01


SlayeR said what I was going to say.<br><br>But it sound like a good idea.<br><br>For 3D levels Me and SlayeR are both making levels don't know about anyone else.<br><br>And don't Korax' Heritage is moving to vavoom so there should be nice new legal 3D levels  ;D.
Fri, 16 Aug 2002 20:57:09


Not to mention what was suggested above for DOOM would be legally possible for Raven's games, Heretic and Hexen. As long as they need you to have the original wadfile (i.e. it won't run if you don't have the original game), you can do anything you want with the stuff (this is official from Raven Software).<br><br>I indeed had the idea to make a "Heretic: Resurrection" (or whatever name) that'd use Vavoom to remake the original Heretic maps into what they most probably were in the designer's minds (like real roofs, more natural-looking caves etc.), using 3D models, adding all tracks in MP3 or similar format (all Heretic tracks are already available in MP3 on the web, converted by Ann Seidhe Priest if I remember his name right which I probably don't). If such a task would be undertaken, another of my ideas I had for 5 years or so now could be implemented as well, intelligent spawning on higher skill levels, similar to that of Hexen, just with stronger monsters. You see, Heretic on skill 5 is just not difficult enough for hardcore gamers, and if you use respawn from the command line option, it will be too difficult for anyone. As an example, on E2M1, there should be a couple of new WereDragons every time you leave the cave complex after having cleared it out first. And a couple of new gargoyles in the start open area every time you return there from one of the cave complexes.
Fri, 30 Aug 2002 20:21:53


It only you could use AI techniues to make a program that converts 2-d doom maps into a 3-d format you would be all set. But, then I wake up from such a lovely dream  :) ..... and realize that no one is working on a project like that, as of yet. And, I doubt that anyone ever will.<br><br> <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> The net is filled with partial sources of people who tried and for one reason or another, usally legal reasons at the hand of id, quit--it is even getting harder and harder to DL the source from the failed projects. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --><br><br>However, if you are a better coder then me DL the source for quakedm and modify it to handle multiple wad files and handle skys and handle standard doom editing tricks correctly.<br><br>It we had such a tool <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> 3d-floors, slopes, and water effects would be a snap. (Easy to do; as easy as (TT) "pie")

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