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Advanced particles / client-side sprites

Sat, 21 Oct 2006 18:45:01

Crimson Wizard

I had a discussion with Alex_bomberman about graphical effects possible in Vavoom, then we came to thought that Vavoom may benefit if there'll be advanced ways of drawing particles or even sprites in the way as particles a drawn. The problem is that some graphical effects that have no need to interact with world still slow down game process if there are too much of them. For example, I was trying to make a fiery traces after missiles, fireballs etc for Alex and he found game too slow when there were too much of them. So, is it possible to make such functions that can draw sprites inplace of particles?
Sun, 22 Oct 2006 10:19:13

Janis Legzdinsh

It's possible, of course.
Fri, 03 Nov 2006 19:55:20

Alex-bomber_Man

As for me, i think that particle engine must have an ability to work with textured particles - it is wery usefull.. But at least it must have obility to change radius of particles, their translucency and most important - make particles multicoloured - in the center particle is lets say yellow, and on the edge - red, and all space between it - colour interpolation/mixing.. Also need more functions, like particle gravity, and particle brightness..
Mon, 15 Jan 2007 10:06:30

Crimson Wizard

[quote="Alex-bomber_Man":1s88hsg6]As for me, i think that particle engine must have an ability to work with textured particles - it is wery usefull.. But at least it must have obility to change radius of particles, their translucency and most important - make particles multicoloured - in the center particle is lets say yellow, and on the edge - red, and all space between it - colour interpolation/mixing.. Also need more functions, like particle gravity, and particle brightness.. Ugh, sorry for ... err... long time pause, but I wish to add some comment to Alexes' saying here. First of all there's absolutely no need for additional functions for particle gravity and brightness, since all this can be already (and quite easily) implemented. "Multicolored" particles are already there, if you look for the explosions for example? color changes from center to edges.

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