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Advanced GLDEFS lump

Wed, 20 Aug 2008 21:22:27

Karnizero

I think we can get a much more powerfull and flexible engine, by giving the GLDEFS lump more possibilities. For example, allow the user to define some texture effects, such as transparency, reflection, color filter and more, and independently on the effects given when building the map itself. I will give an example:
REFLECT <texture> <amount>
Thu, 21 Aug 2008 01:08:51

Firebrand

I think we could also add some effects for certain walls, like lighting and other things <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. It would bring some interesting effects for maps, nice suggestion!
Thu, 21 Aug 2008 09:54:38

Karnizero

[quote="Firebrand":1z7a3zks]I think we could also add some effects for certain walls, like lighting and other things <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. It would bring some interesting effects for maps, nice suggestion! You refer to make the texture ligh independant from the rest of the sector? If that's what you mean, yes, i was thinking about that:
LIGHT <texture> <ammount>
Thu, 21 Aug 2008 10:08:29

Crimson Wizard

I remember I once suggested adding config scrupts to make certain textures emanate light by analogy with Half-Life (the one I modded for, so I knew same technique was used there), this was long ago though. If this is possible to add, it will make easy to create even more natural light sources, like glowing "lamp" textures on ceiling etc.
Mon, 27 Oct 2008 09:31:05

Edward850

How about keeping GLDEFS compatible with gzdoom, and create a new lump like ADVGLD to be used for the advanced stuff mentioned in this thread.
Mon, 29 Dec 2008 15:41:23

Karnizero

Bump. I'm really interested on Janis to implement those features. <!-- s8) --><img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" /><!-- s8) -->
Fri, 27 Feb 2009 10:10:35

Karnizero

[img:jnqfbutq]http://xs136.xs.to/xs136/09095/glhogan382.jpg[/img:jnqfbutq]
Fri, 27 Feb 2009 14:49:15

Firebrand

Oh Mr. Hogan, please don't whine about it now, be patient... <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->

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