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Adding/Replacing Weapons and Player Classes

Wed, 12 Nov 2008 19:36:05

kraigc

Hello, I usually use the ZDoom engine for some private projects - however, in light of recent needs for some more power and a better rendering engine, I decided to switch to Vavoom due to it having both it's own language (VavoomC) and DECORATE support. I also like the inclusion of other Hexen scripts. However, it appears Vavoom doesn't have a KEYCONF equivilant way of adding weapons and playerclasses, as far as I know - or setting the slots for those weapons. I am assuming that has to be done in VavoomC or some other scripting method. So 3 questions: 1) How do I add weapons using Vavoom 1.28? 2) How do I replace the player class using Vavoom 1.28? As implied, I am new to Vavoom, and am really "porting" one of my existing ZDoom mods to Vavoom, and fix some of the problems I hadn't fixed, hopefully. I'll worry about HUDs and Intermissions later. Right now all I strive for is to clear up this confusion of mine. I tried the Wiki, it's a little dry ^_^;; Thanks in Advance, Kraig C. PS: Janis, good work on this engine. I love the Quake-style Renderer - it works even on my not-so great Intel-chip laptop with ease - and true-look too! I hope to be using this for more than playing Doom - I hope to mod it to my fullest extent <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 13 Nov 2008 18:12:06

Janis Legzdinsh

KEYCONF should work. At least assigning weapon slots and player classes is supported.
Thu, 13 Nov 2008 18:40:26

kraigc

[quote="Janis Legzdinsh":uyggmed0]KEYCONF should work. At least assigning weapon slots and player classes is supported. Thanks. I gave it a try and it worked <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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