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Karnizero
Crimson Wizard
#define T_NONE 0 #define T_CENTAUR 1 #define T_CENTAURLEADER 2 #define T_DEMON 3 #define T_ETTIN 4 #define T_FIREGARGOYLE 5and so on. Also, just in case, you always may know which number is used for this or that Thing by looking into Vavoom progs. Some actors have following line at their class declaration:
__scriptid__(NNN);Like
class Centaur : Pawn __mobjinfo__(107) __scriptid__(1);"mobjinfo" - is Id to use in editor when you put them on map, scriptid - is the one used to spawn them in script.
Karnizero