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ACS Script Compiling

Thu, 28 Apr 2005 16:28:08

Firebrand

I'm using Wad Author to compile the ACS scripts for a map, but when compiling I get this error:
**** ERROR ****
Line 15 in file "vspecial.acs" ...
Error #15: Missing ')'.
Host byte order: LITTLE endian
If I use the ZDoom ACS compiler it compiles fine, but the specials doesn't work on the maps as expected, is there anything else I'm doing wrong? I'm using the latest editing resources.
Fri, 29 Apr 2005 04:37:13

gunrock

My new vavoom project is almost done, but I keep getting a similiar error when compiling my scripts: <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Error #38: Couldn't open file. File: "d2common.acs". The ACS compiler did not compile your script.
Fri, 29 Apr 2005 13:40:50

Firebrand

That seems to be happening because you are using the old editing package for Vavoom, try to download the latest one, even when it doesn't compiles neither. <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: -->
Sat, 30 Apr 2005 01:41:25

gunrock

Hmmm still no luck. I've extracted the v117 edit into my doombuilder and wathor directory as specified and it wont compile anything anymore. <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: -->
Sat, 30 Apr 2005 15:00:10

Firebrand

Hmm, I suspect that the ZDoom ACS compiler has something different from the original to compile (I'll check the source for it), maybe it's something that is needed to be modified in the original ACS compiler, if I discover something I'll post it here.
Tue, 03 May 2005 06:49:54

Janis Legzdinsh

In order to use latest ACS features you must use compiler from ZDoom website, original won't work. What's the problem with line specials?
Tue, 03 May 2005 14:12:45

Firebrand

I have a problem where using 3d floors to make a water filled sector and the Floor & Ceiling Raise by value special with the same amount it used in previous versions of Vavoom it seemed to "fill" of water, but now it just makes the sound like if it worked but the water doesn't comes up in the same amount of height (it just appears in the sector), if you want the map I can send it to you.
Tue, 03 May 2005 16:16:46

Janis Legzdinsh

Yeah, send it to me.
Wed, 04 May 2005 13:46:58

gunrock

Well Janiz I went to my scripts and changed "d2common" to "zcommon" and everythings cool <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I guess that was what was wrong? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Wed, 04 May 2005 15:37:25

Janis Legzdinsh

Actually it's "vcommon", but "zcommon" also should work fine unless you use line specials that are not yet implemented in Vavoom.

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