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acs limitations

Thu, 10 Oct 2002 03:41:27


i was testing out some of the wads on the zdoom tutorial page just to get a feel for how they functioned in vavoom when i realised that fog and colored lighting don't work and gravity wasn't functing either.  the security camera didn't function along with most of the newer things in zdoom.  will these things be fixed in the next verson of vavoom or are these mearly workaround flaws?
Fri, 11 Oct 2002 04:12:04


im new to vavoom acs but i think vavoom use zdoom 1.22 features but not the new zdoom stuff 1.23<br>and i dont think vavoom has camera things cause<br>when you look at things in waduthor it dont have<br>the camera thing or sound thing that you could<br>put down in your map.  but i could be wrong.
Fri, 11 Oct 2002 08:57:44


Vavoom doesn't implement pretty much anything from ZDoom (especially in ACS) save a few linedefs, and even those aren't really supported.<br><br>It's not any more of a limitation then to properly say it only implements up to Hexen specs.
Sun, 13 Oct 2002 02:43:40

Janis Legzdinsh

Yes, Vavoom uses Hexen's original ACS imterpretator. And only some of the ZDoom linedefs are available in Vavoom. Most of the Hexen linedefs are available in other games.

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