I've been trying to come up with a way to change player inertia only. My first try was to change friction in EntityEx.Head.vc . I changed friction values. It works for most part, but an unfortunate side effect is change in movement speed. Low friction allows player to move much faster, while high friction slows player down to a crawl. Any way around this ?
If I only want to increase inertia, I guess I could fool around in EntityEx.Physics.vc and just cap player speed. But what if I want to eliminate inertia without affecting max speed ? Physics is not my strongest side, by the way.